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helleg

37
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3
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3
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A member registered Feb 12, 2021 · View creator page →

Creator of

Recent community posts

Good game.

The music and sound effect make the atmosphere very dark. (also is that a skull in the moon ?!)

Looks like the enemies really want that trench in particular, my best time without cheesing the game is 60 seconds...

Thank you, it's nice seeing someone play my game (especially since I didn't have any play testers) !


I don't understand why the full screen mode is buggy. It works for me when I press F but not when clicking the arrows...

I guess the game doesn't really explain it but the goal is simply to go as fast as possible to recharge the car battery with sunlight.


Feel free to record any of my other games, getting feedback is always interesting but I'm not planning to update them at the moment. (and Nemesis Tournament has very little content)


Also sorry for taking forever to reply...

You don't have to but you can shoot other cars to get them out of your way. I intended to add enemies and roadblocks but I ran out of time...

Thank you !

I'm glad you liked the color effect, I spend more time than I should have tweaking it...

Thank you !

I was planning to add enemies and power-ups but I ran out of time (most of the gameplay was made in the last 24h lol).

Glad you liked it :)

I don't know why the fullscreen mode didn't work for you. The game as a base resolution of 640x360 and stays pixelated when rescaled (looks better with 2 colors and dithering imo).

3D graphics and voice acting, VERY NICE !

I couldn't find the boxes we're supposed to move :(

The monster seemed slow and easy to avoid at first but ended up catching me...

Mouse sensitivity is too high imo (common problem for 3D JAM games it seems).

Not sure if it counts as 2 colors ?


Overall pretty good, would get horribly murdered in a dark warehouse again.

Should be fixed now. I don't understand, I tried playing it right after submitting and it worked... 🤔

Thanks for letting me know.

(If anyone has the same problem, try enabling "SharedArrayBuffer support" in the itch.io game edit page)

Thanks for playing and for the advice. Next time I'll add a mouse sensitivity slider.

Fun game, I just wish there was more time to look at the maps (but that would be too easy I guess).

I'm not a big fan of horror games and almost gave up but after seeing all the positive comments I just had to see the ending. Nice plot twist !

Nice game, I liked the warping and ledge grab.

For some reason my browser (firefox) kept scrolling when I pressed space, which made playing hard until I realized you can jump with shift.

The game has some bugs (the most annoying is going through objects with 90° angles) and it would be nice to have some sound effects but the animations and idea are really cool. I didn't expect to see inverse kinematics in a 3 days jam game !

Very cool game ! The graphics are  amazing.

I don't understand what you're supposed to do with the furnace, I got stuck inside and had to restart because all the little creatures killed the framerate.

Good game ! I kept accidentally skipping the text trying to make it go faster.

The replay is a bit buggy but the idea and music are really cool.

The controls and some of the levels were a bit hard but the voice acting is really cool.

Great game !

Tried again on windows and it worked.

Nice game but maybe you could have added some sound effects.

I'm stuck on a grey screen (linux) :(

If you fix it (you're allowed to fix game breaking bugs I think) please reply so that I can try again.

Thanks for the feedback.

I somehow didn't notice the mouse sensitivity issue, I guess that's why you need play-testers.

Also you're right about the lights (I was amazed by how good the shadows looks in Godot compared to Unity).

I don't think I'm allowed to fix any of that right now but I'll probably do it after the jam.

Thanks for playing and for the feedback.

I understand, we didn't have much time ! I had a similar problem with my game and ended up not uploading the html version.

Don't worry it's just a small bug but I wanted to mention it so that people now what to do if they get stuck.

There is a strange bug that almost made me gave up. When you learn to use the bow you have to shoot an arrow up but it gets stuck to the wall if you're not in full screen mode.

Fun game ! Took me some time but I'm now a ninja master !

Really cool game ! The screenshake goes crazy when I try the html version but the desktop version works well.

I tried to play the game (linux version) but only got a blue screen. Did I miss something ?

I don't think Unity makes backups.

Did you delete files ? Maybe they are in windows trash bin.

You can also try Ctrl + z.

I thought about letting the player watch all the fights but I was worried it might be a bit boring (especially since the AI kinda just moves randomly for now)

Currently the fights between AIs are just dice rolls and elements are just titles...

I had many ideas but little time to implement everything unfortunately, maybe I'll work on this game again later.

Also I recently switched from Unity to Godot (It's great for 2D).

Thanks for playing and for the feedback !

Looks like I am "The Johnny Humansman".

Where all those questions necessary lol ?

My heart fell through the floor :(

Great game I hope you keep working on it after the jam.

Nice art !

The "more time" upgrade doesn't seem to work (the game ends with 30s left).

(1 edit)

Maybe you could make the music continue when you die instead of reset.

Otherwise great game, I liked the gameboy part.

Good idea, you can now press space to show turn order.

https://en.wikipedia.org/wiki/Mexican_standoff

Now that you mention it the cursor looks small in full screen. I'll fix that in the next update. Thanks for the feedback.

Good game !

Took me a while to realize you can double jump.

Hum, works fine in debug mode but freeze every time in release...

I'll try to fix that, thanks for the feedback.