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Traps and Treasures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #778 | 2.121 | 3.000 |
Creativity | #781 | 2.263 | 3.200 |
Sound | #781 | 1.838 | 2.600 |
Fun | #817 | 1.980 | 2.800 |
Visuals | #821 | 1.980 | 2.800 |
WOWIE! | #837 | 1.838 | 2.600 |
Simplicity | #943 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://opengameart.org/content/leap-8bit
Credits
Florian Hellegouarch
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Comments
Hey I liked your game :D. I have an advice tho. I made now two 3D games for a jam (brackeys and Wowie) in brackeys I forgot to make a slider in the menu for the mouse sensitivity... well people complained ^^. For this on I added one ... We Devs tend to make the mouse way to sensitiv in our own game (as a comparison originally my slider went from 0.0 - 2.0 with a default value of 1, for most of the people the new settings 0.0 - 0.5 with a 0.25 value seems ok ^^) So next time invest an hour for a mouse sensitivty slider it helps :D
Congrats for finishing a game in time.
Thanks for playing and for the advice. Next time I'll add a mouse sensitivity slider.
Hey! I just finished Traps and Treasures!
I have few things. First I loved to see Godot entry, especially 3D. I love making 3D games, but it felt 3 days limit is too tight for that. To the game itself - the mouse was too sensitive, I had to bring DPI down to 0.25x. Maybe put some lights into levels as well, With low effort, I think it would look much better. The "bridge of many dead bodies" was hilarious level :D
Thanks for the feedback.
I somehow didn't notice the mouse sensitivity issue, I guess that's why you need play-testers.
Also you're right about the lights (I was amazed by how good the shadows looks in Godot compared to Unity).
I don't think I'm allowed to fix any of that right now but I'll probably do it after the jam.
The controls were a little sensitive, but overall a very fun game!
Thanks for playing and for the feedback.