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Heath Gargit

A member registered May 28, 2016 · View creator page →

Creator of

Recent community posts


Thanks for taking some time to play the game!

This does stick a little too closely to it's source - if you stand still too long in Crossy Road you die as well! It is a design feature to keep you always on your toes and moving forward. I can definitely consider your feedback though and I'm already thinking that visually channelling that you need to move forward might make that feature less frustrating. Maybe a glow that gets brighter and brighter until you move - or explode!

I'll definitely check out the GDWC - thanks for letting me know about it!

Hi! I really liked your game! I spent way more time playing this game than I should have - I have assignments to do! Thought I would leave you some feedback.

It took me a few moments to get used to control scheme, but soon i realised the controls were very much like an old-school controller. Awesome!

The way the light came out of the character and lit up tunnels as you moved around them was a really nice detail that I think more games should have.

I thought the "Rollerpig" character was a bit overpowered. all I had to do was hold down the roll/attack button and everything in front of me would die. The only time I seemed to take damage was when I would hit a wall and characters would come at me from behind. All I had to do was get into a habit of turning before I hit walls and I pretty much lived forever.

As a way of saying thanks, I have tipped you five dollars! Thanks for putting your creation up and inspiring new game devs like me!