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Heart Of Lines

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A member registered Jun 10, 2020 · View creator page →

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No problem! Honestly I use it a lot too lmao (we did make sure all the levels are beatable, but a few took me a while)

Ah, thanks for letting me know!

The mini games really make this something special, I had a lot of fun! I also think I might have broken the game slightly (in a good way!) with the auto spinner, I got that thing going *very* fast. My one critique is the audio, it's good while you're spinning up, but once you get going for a while it can get a little grating

This is really cute! I really like the concept and the variety of the loopies, I think there's a lot of room to expand on this idea. Using a first person controller is a neat gimmick since it means I need to think about how I'm placing them so I can get back to the computer, I think if you had to keep interacting with the loopies periodically in some way it could add a cool dimension where you really have to think about organization and layout. It could also add to the things you're able to buy, like if you could buy more shelving or a larger room 

Really impressive work and so much fun to play! When everything comes together it's really beautiful

As someone learning to knit, this is absolutely my favourite game in the jam that I've seen so far. The little details like "purl" as a word in the list, and the accuracy of the knitting animation, are so impressive, and to be completely honest I would DIE for Sylvan.

I love how simple and well made this is, I really enjoyed it! The audio cues are a great touch.

Really simple and really clever, good work! 

Really good execution! I've played a few "loop around a thing" games and I like that in this one your points are dependent on looping around something stationary instead of having to loop around moving targets. I also really like the turning animations on the boats!

I like the art and the concept! This would be even stronger if it was easier to keep track of everything, I often lost track of my cursor so it was hard to aim

That weird little dog that just wanders around is sending me, the whole game is so funny and unexpected. I would die for wiredog

The art is very cute! I love the retro 3D style. The gameplay and mechanics are really solid, I just wish there was more visual feedback for charging and swinging

This is so slick, feels great, looks great, you should definitely expand on it!

Thanks for playing! Hearing you say it's polished means a lot lol

Thank you! We did talk about switching to a square aspect ratio but it slipped through the cracks with everything else to do, I think if we take it farther it's definitely something we'll try out properly 

This is the best little story I've seen so far. That opening cutscene was amazing, really incredible work!

Really cool and well executed, good job!

Brilliant concept and execution. I wish there was more!

Really hard but I had a big smile on my face the whole time :)

Nice concept! I love all the ghost people you can talk to. I just wish some areas were brighter, it can be hard to see where I am in some areas

Cute!

Unfortunately the game seemed to crash every time I tried to restart, which is a shame because when it's working I really like it! The art and the vibes are great, and it's really satisfying to fly around. 

I'm terrible at rhythm games but I still had fun! Also I love the snooze slider, I honestly feel like more games should do that, it was an oddly satisfying way to restart

Thank you! That means a lot!

Love this! Really cool concept and the gameplay is fun

Lots of really creative puzzles! I got to level 18 and it was really satisfying to figure out solutions. The only issues I had was that it was hard to see where the spaceship starts, and that sometimes it would shoot out in a slightly different angle than normal, which made things inconsistent. 

Very cool! I appreciate the bit of steering while away from the planets

Oh yeah no problem! Thanks for letting me know!

Yeah it's very much a nitpick lol, (and I was playing it pretty sleep deprived so that could have been a factor). My girlfriend also played it and had no issues at all, in fact she made fun of me for how much trouble I was having haha. Also thanks for checking mine out, I really appreciate it!

Thank you so much! You're 100% right about being able to pick up boxes lol, I considered it but figured it was too complicated a feature to implement for something that wasn't strictly necessary. If I ever decide to polish it up, picking up boxes is the first feature  I'm working on. 

I'd get one person in to the goal and in the middle of trying to get the other one in the level reset . Maybe that was intentional but I wasn't sure what was causing it. Also  the characters would just sort of shoot upwards occasionally 

Really pretty and nicely polished. However I did find it kind of hard to tell which state the boxes were in at a glance

I really like your original idea, hope you expand on it!

Had some weird glitches around the 3rd or 4th level, but pretty fun!

Really cool! I love that the sword also harms the other character, it really forces you to be aware of the two characters' placements. 

Full points for originality (I would never have come up with this). Really hard to get used  to the movement 

I'm so glad you enjoyed it! I'm using the shader from this post https://unitylist.com/p/12r2/URP-Retro-CRT-Shader.

I'm glad you enjoyed it :)

And thanks for the feedback! I definitely agree.  Enemy AI is something I wanna get better at for sure, this was all super rudimentary since I'd never really done it before

Really nice idea! To echo what others are saying, I wish the gun play had more purpose, as switching hosts and never firing was the easiest way of progressing. In fact killing people is practically detrimental to you, as it robs you of a host and can leave you stranded. 

Perhaps making shooting the means by which you switch hosts could help? Maybe the parasite shoots goo at people or something.. idk that's kinda weird, but something to think about if you ever continue!

Note: Had a bit of trouble running the game so I played the web version that was uploaded after. 

Thanks so much! This is incredibly motivating