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Sam Sorensen

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A member registered Aug 31, 2018 · View creator page →

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Yes, I think it should work just fine! You'll probably need to tweak some of the Stress-specific rules with regards to paradoxes, but that should be doable. Otherwise, I think all the other basic stuff should apply—damage numbers etc—but it should convert smoothly enough. 

Wow, so cool, thank you! Do you have a writeup of the campaign anywhere?? I'd love to read about it!

Oh definitely, yeah. They're not even real PDFs, just short little text files. Here are the links:

A Sand Captain's Log: https://drive.google.com/file/d/1e3M1UcXlNiUU-xCx-g8vuajF5gtGYYZv/view?usp=shari...

Conversion Guidelines: https://drive.google.com/file/d/13F1sKwkde36JCYeMVYORqG4nOADlM279/view?usp=shari...

shoot me a request—username is "squigboss," avi's a sheep

Air vents!! They all lead back to the main hub in the Basement. 

yeah, for sure! shoot me a DM on bluesky or discord and I'll get you one

it's just a town and a dungeon, but good. that "Sentences and paragraphs!" line is not a joke. it's written like a book, and that makes it easier to read—it makes me want to read the words on the page

Yes!

I don't have any plans for a reprint in the immediate future, no, unfortunately. Perhaps some time next year, depending on how sales go? But nothing for certain.

It's still in stock at Spear Witch!

Hi! Yes, you're correct. Stopping the Source, as a potential "solution," is meant to be extremely tricky to solve. I don't think there is any obvious "intended" path to solving it—I've heard stories from various GMs making the attempt—but you're totally right that anything that occurs as the direct result of time travel would, of course, get fragged out if time travel never occurred. That's certainly why, say, Mamadou has been unable to do it on his own so far. 

I'm a big fan of these kinds of open-ended "solutionless" problems, both as a player and as a designer. It forces the player to engage with the problem head-on, rather than merely hunt for what I as the designer had in mind. A rawer, one might say almost more brutal, form of play. 

Hope this helps! 

Themes??? In my tabletop roleplaying game adventures?? 

I imagine that yes, Tyro has spent a lot of time living the same days over and over and over again, and indeed, has spent a lot of time being artificially aged, de-aged, and re-aged again. He's the veteran for a reason. 

If they fulfill Nazhun's requirements, Bootstrap and Grandparent paradoxes can no longer exist—the timeline "closes," meaning that anything that's happened in the past has already happened. It's a tighter, more restrained, more restrictive mode of time-travel. I'd look at something like Terminator (the first one) or The Merchant and the Alchemist's Gate as reference for how this works. 

Yes! They're in HERETIC, a section called "You Are Cursed." 

Yes, you got it exactly: circles are the big heavy station doors, the dotted lines are ventilation shafts. Thanks for your kind words!

Thanks! It's got a lot of blood and water poured into it, I hope you get some use out of the book at your table!

Huh, okay, I’ll talk with my distro and see. Thanks for the info. 

Can you be a little more specific? Messed up how?  Zine spines are known to be rather flimsy (especially thicker ones like TAT), but I’m not quite sure what you mean.

Thank you!! I would love to see how your players do in the run!

It's back up in stock—and yes, you do get the PDF with the purchase of a physical copy!

Good news! TIME AFTER TIME is back in stock at Spear Witch! You can get it here!

banger dungeon

fire

Thanks!

Yes! We're in the middle of reprinting—look for them in the next few-to-several weeks!

I just have them use the normal 1d100-under-Lungs-over-Wet roll based on the damage chart. I'm pretty generous also with classifying some stuff (a fire axe, a baseball bat) as big weapons for the extra +5 or +10. 

Probably not, unfortunately—there's a lot of overlapping intersecting layers of InDesign and Photoshop going on to get the complete PDF that makes a simple black-and-white version difficult to produce.

Not that I'm aware of right now—but if you tell your favorite shops to reach out to Spear Witch, they can get copies shipped over in bulk. 

Spear Witch!

They're back in stock now!

Not easily, unfortunately—the whole thing is set up across a bunch of interwoven .indd and .psd files, which makes extracting, say, just the art and text but not the grime or weathering all fairly difficult. 

But you can get print copies at Spear Witch :)

bless you, thiccest of the mom swags

Yes! At least, that's certainly how I play it, and I wrote the book with a GM in mind. You could... probably...? play without a GM? But it'd be tricky for sure, it wasn't at all really how I planned it.

If you do try, though, I'd be super curious to know how it goes!

Good luck!

Lowlife's a supplement for OSR games, so almost always for the standard one-GM-with-multiple-players group. 

Thank you! I'm glad you enjoy it.

Yeah, that shouldn't be too difficult. Bug me in a couple days if I haven't posted something.

Hi! There are not unfortunately any readily form-fillable versions of the PDFs, nor are there any spreadsheets or anything similar, at least as far as I know.

If you have to play digitally, my advice would be to either import the PDFs as Google images and edit them directly, or just use a simple shared document—Fax characters aren't all that complicated, fortunately, so they're relatively easy to track.

Sorry again, though.

If I want a physical copy, should I just order using the main link like the others did? Or is there a better way to do it?

Awesome! So glad to hear it went well