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I really enjoyed reading through this—there was a good balance between Arsene Lupin-as-player-character and Arsene-Lupin-as-his-own-man; I had influence over him, but never so much that we lost sight of the man himself. It's a fun romp throughout; it's clear that you had a ton of fun writing this as you went.

My major is that, as I was playing, I think I ran afoul of just about every dead end, both the "try again" screens and the ones that were unfinished. For the latter, I'd recommend narrowing down the list of options: if you need to get to the laundry room, for example, I'd have every option loop back that way, somehow. As-is, there are too many branches, it's not surprising at all that you ran out of time.

For the former, the "try again" screens, I'd either cut them entirely (maybe just have "better" or "worse" options), or else gamify it even further. If you make it clear how and why I'm failing as player—like, say, if I choose Arsene's particular areas of focus early on, and then have options to use those to the maximum or not—it will feel significantly better than just "you chose wrong." As-is, it feels sort of arbitrary and needlessly punishing; in some twine games that can work, but here, as Arsene Lupin, bursting with panache and grace, it feels very off. 

Despite those dead ends, I still really enjoyed playing through your piece. Nice work!