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Henry

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A member registered Feb 12, 2019 · View creator page →

Recent community posts

Hey Rick! This will be a 50/50 partnership :) or well, a 49/51 partner ship :) So I can remain in control of the decisions, if this is something you're interested in? My concept seems to be a 'fallout shelter 3d mode' ?

Hey! my name is Henry, I'm a 10+ year industry veteran with +10 AAA Shipped Game Titles under my belt.
I've worked for large AAA Studios and Small Indie studios, 

Here's my Linkedin:

https://www.linkedin.com/in/haytch/

and my Artstation:

https://www.artstation.com/haytch


I'm currently working on an Idea for a game, I have quite a bit of it Blocked out to test.
It's a mixture of the Alters meets Rust

The Premise is: an open world sandbox survival game, the world is destroyed after hundreds of years of nuclear winter and war. random storms attack the world, so shelter is underground


The players can create new extension modules to their bases underground, laboratories, kitchens, living areas, bathrooms etc.

Farm houses. the list goes on, it's a doll house style development system but I have no experience with Programming, Only art work. after going to a local gamescom The investors mentioned they prefer investing with a partnership founder rather than a single one. So I'm looking to see if there is anyone with the ability to program wanting to partner with me and develop this to secure funding and grow the project?

I'd love to chat more!

I've managed to record a video of the dollhouse view and also walking through the different modules. I still need to create more but this is what I have so far!

I'm currently looking into room functionality and scale, I have an idea to have multiple different levels of complexity and scale.

I have started doing some basic blockout tests of rooms to see how they look in dollhouse view

(1 edit)

I've been conceptualising this idea since last year when I started playing the alters, I absolutely loved their style and theme but felt some things were missing.

The Core Premise

The surface is dying. Not slowly, it's already dead. 

What was once a thriving world is now a scorched, radioactive wasteland, scoured clean by endless toxic storms that strip flesh from bone in minutes. 

You didn't plan to survive. 

You just happened to find a hole in the ground before the sky turned red.

The aesthetic direction leans into The Alters style; that mix of brutalist industrial infrastructure, warm human living spaces carved into cold rock, and the quiet dread of knowing the world above is trying to kill you.