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Haybrid || GajiDev

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A member registered Jan 23, 2024 · View creator page →

Creator of

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Man, this is the kind of action game, where win or lose are determined from your initial strategy for positioning. Its really fun. But due to the nature of the gameplay, player need to adjust to the controls as fast as possible. I love the grim setting as well, especially that explanation where infantries are literal disposable droned people kek.

It definitely has potentials, but i feel that the gameplay's UI need some improvement, especially the ones that tied to the control.
Also i feel the beginning of level 3 are kinda luck based kek. Those npcs suddenly swarmed me on that unfavorable initial position

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This game is so much fun. Basically a spiritual successor to Hamsterball, but better because it has a pink haired waifu with formal education degree inside the ball.

The only critiques i have are:

1. For me, the first jump in the second stage is too far for a new player to understand. Without luck, one must die first to understand how far it is, and how much speed needed for that jump.

2. Sometime other platform prevented you to see the path you're currently on. I mean, its fine if its on straight pathways, but i think players need a clear visibility to pass cursive pathways like in the second stage.

Overall, amazing game

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Fun game, and the UIs have improved the last time i played it (i think, i feel (?)).
Its an improved scrabble, with fun shop mechanic. What can i say except well done, kek.
Also, winnie the pooh, my beloved

The only downside on this game is, my IQ is not high enough for me to be pro at it

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Ey man, thanks for playing and streaming my game!
It's kinda is a meme game, a /biz/ meme game, but also a game i seriously want to be proper and fun. It does lean to the depressed humor of /biz/, but as for now due to asset limitation i can only present the things you played, for now :) 

As for BGM, yea hear ya, ill pick the proper ones each level in the future.
Yea its intentional, but i guess i need to tweak the sprint speed and jump height for future build. Thank you!

Ey, thanks for giving me some feedbacks!
I promise to make more levels with better car/obstacle spawns. I will also simplify the main menu a bit to make it faster and easier for players, to jump in the level quicker.

As for controller support, yes it's planned for future development. Stay tuned, and thank you for playing my game~

Thank you for playing the game!
Yea lol that particular level was designed to punish you if you rushed too much. There will be levels that gives reward for players that love to sprints as well. The directions for future developments are like that, with each levels having their own meta way for player to discover.
I also thank you for your feedbacks on car hitboxes.

Also i really appreciate you record your gameplay. I discover some bugs in the game, from your video, such as:
- That "Return to Checkpoint" at death should have been clickable, but it appears to be not, in your video

- If death happens during sprinting, player's body wont turn when you  move left-right after respawn
Again, thanks a lot for this!

Its me. It was fun, and i leave a comment above. Thanks!

Ey man it was fun.
To be honest with you from the thumbnail art i thought its gonna be a 2D beat-em-up kek. Wasn't expecting a turn based RPG. The combat system itself is unique at least for me. It's simple enough for an arcade-action gamer like me to understand, but complex enough to make me wanna explore more. At first i think it a "not for me" type of game, but hell turns out its fun. The story direction is also a start tho.

But it definitely have rooms for improvement. For once, the obvious stuff like SFXs for text dialogue and menu interaction. But there's also one more: the artstyle. Its anime character in dialogue, but 80's macho western cartoon in combat. I don't know if its intended, but at least in my opinion its better to choose one between the two.

Good luck!

Ey man thanks for playing it!
Thanks also for giving me feedbacks on the controls. I'll try to improve both the control and the level more!

>Maybe it's true to its inspiration
Nahh its not. Its really just not optimized yet for the moment kek

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Ngl im not very good at this, but its fun and nice to try finding new words i think/think not belong.

The sounds are good too. BGM and SFXs feels just right (i laugh at the random "clown horn" sfx when i shuffled once kek).

I do find a bug tho: In tutorial

  • When the tutorial for shop opens, i bought Winnie the Pooh
  • I then sell it for 2 bucks, trying to see what happen
  • The shop tutorial goes on until i got stuck because i have no money left to buy anything when the tutorial said i need to buy.
  • I then need to return to the menu, to unstuck myself

But overall this game looks great!

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Feels really polished and fun too!
Good theme, both in visual and sound design. The controls are great too, with sfx feedbacks on every click, every input i give. Makes it feels really responsive. My IQ increased a bit because of the gameplay kek.

Fun and addicting!

Also i love tanned Tomboys

I learn more every day

Thanks for playing my game!

Eyy, i appreciate that man. Thanks!

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KEK
Its fine. Thanks anyway! Ill play your game soon enough this weekend

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Thanks!
Yea i guess the menu is a bit too much clicky. Thanks for the feedback! 
But... two level? This prototype only has one level...