Thank you for playing my game!
It seem everyone concerner about that too. I can assure you i will fix that sudden camera shift in the next version. Thank you for your feedbacks!
Thank you for playing!
Yes, it seems everyone is pointing out on the direction changer. I can assure you it will be improved in the next update. And thank you for the feedback on the collectible's hitboxes! On the topic of main menu, the UI style was planned to be updated, like the in-game UIs. But i didnt have much time to dev for this DD, unironically due to waging XD. But still, sorry for the excuse
As for visuals and post processing, imma be honest ill probably implement that much later on, at the last stages of pre-alpha, when all of the programming side and UI-side are polished. Thank you anyway for the feedbacks!
Thank you for playing my game! Yes, many people got a problem with the direction change mechanic. I will make sure to polish that one. BGM will be added in the future too!
For "you lose lives when you restart/exit" thing, the impact will be felt when there are multiple level available for play. I guess i should have removed that for this 1 level Demo Days. Thanks for pointing that out!
And as for dash... m8 imma be honest with you, i think i might remove that mechanic entirely, but im not sure.
Again thank you for playing my game! And thank you for the feedbacks. I appreciate it!
Thanks for playing! To answers all your feedbacks in a list:
Again, thank you for playing my game!
Man, this is the kind of action game, where win or lose are determined from your initial strategy for positioning. Its really fun. But due to the nature of the gameplay, player need to adjust to the controls as fast as possible. I love the grim setting as well, especially that explanation where infantries are literal disposable droned people kek.
It definitely has potentials, but i feel that the gameplay's UI need some improvement, especially the ones that tied to the control.
Also i feel the beginning of level 3 are kinda luck based kek. Those npcs suddenly swarmed me on that unfavorable initial position
This game is so much fun. Basically a spiritual successor to Hamsterball, but better because it has a pink haired waifu with formal education degree inside the ball.
The only critiques i have are:
1. For me, the first jump in the second stage is too far for a new player to understand. Without luck, one must die first to understand how far it is, and how much speed needed for that jump.
2. Sometime other platform prevented you to see the path you're currently on. I mean, its fine if its on straight pathways, but i think players need a clear visibility to pass cursive pathways like in the second stage.
Overall, amazing game
Ey man, thanks for playing and streaming my game!
It's kinda is a meme game, a /biz/ meme game, but also a game i seriously want to be proper and fun. It does lean to the depressed humor of /biz/, but as for now due to asset limitation i can only present the things you played, for now :)
As for BGM, yea hear ya, ill pick the proper ones each level in the future.
Yea its intentional, but i guess i need to tweak the sprint speed and jump height for future build. Thank you!
Ey, thanks for giving me some feedbacks!
I promise to make more levels with better car/obstacle spawns. I will also simplify the main menu a bit to make it faster and easier for players, to jump in the level quicker.
As for controller support, yes it's planned for future development. Stay tuned, and thank you for playing my game~
Thank you for playing the game!
Yea lol that particular level was designed to punish you if you rushed too much. There will be levels that gives reward for players that love to sprints as well. The directions for future developments are like that, with each levels having their own meta way for player to discover.
I also thank you for your feedbacks on car hitboxes.
Also i really appreciate you record your gameplay. I discover some bugs in the game, from your video, such as:
- That "Return to Checkpoint" at death should have been clickable, but it appears to be not, in your video
- If death happens during sprinting, player's body wont turn when you move left-right after respawn
Again, thanks a lot for this!
Ey man it was fun.
To be honest with you from the thumbnail art i thought its gonna be a 2D beat-em-up kek. Wasn't expecting a turn based RPG. The combat system itself is unique at least for me. It's simple enough for an arcade-action gamer like me to understand, but complex enough to make me wanna explore more. At first i think it a "not for me" type of game, but hell turns out its fun. The story direction is also a start tho.
But it definitely have rooms for improvement. For once, the obvious stuff like SFXs for text dialogue and menu interaction. But there's also one more: the artstyle. Its anime character in dialogue, but 80's macho western cartoon in combat. I don't know if its intended, but at least in my opinion its better to choose one between the two.
Good luck!
Ngl im not very good at this, but its fun and nice to try finding new words i think/think not belong.
The sounds are good too. BGM and SFXs feels just right (i laugh at the random "clown horn" sfx when i shuffled once kek).
I do find a bug tho: In tutorial
But overall this game looks great!