Ey man it was fun.
To be honest with you from the thumbnail art i thought its gonna be a 2D beat-em-up kek. Wasn't expecting a turn based RPG. The combat system itself is unique at least for me. It's simple enough for an arcade-action gamer like me to understand, but complex enough to make me wanna explore more. At first i think it a "not for me" type of game, but hell turns out its fun. The story direction is also a start tho.
But it definitely have rooms for improvement. For once, the obvious stuff like SFXs for text dialogue and menu interaction. But there's also one more: the artstyle. Its anime character in dialogue, but 80's macho western cartoon in combat. I don't know if its intended, but at least in my opinion its better to choose one between the two.
Good luck!
Viewing post in Bainok City of Fighters Demo 0.9.1.9b jam comments
Thanks for playing!
You got me thinking about the artstyle. My biggest bottleneck so far have been finding a pixel artist that can work with such large sprites, and putting together a character's worth of moves wouldn't be really really expensive. Maybe I should give up on having 5-6 smooth animations, and just have a few nicely made art pieces for each attack.