This game is so much fun. Basically a spiritual successor to Hamsterball, but better because it has a pink haired waifu with formal education degree inside the ball.
The only critiques i have are:
1. For me, the first jump in the second stage is too far for a new player to understand. Without luck, one must die first to understand how far it is, and how much speed needed for that jump.
2. Sometime other platform prevented you to see the path you're currently on. I mean, its fine if its on straight pathways, but i think players need a clear visibility to pass cursive pathways like in the second stage.
Overall, amazing game
Viewing post in ROLLING BALL GAME DX: Director's Cut jam comments
For your first point, I do get that. I have some ideas on what could be done to make the ideal run up distance clearer. In earlier versions, some walls and stuff would become see through if they got in the way of the camera but it didn't work very well, so it was removed. If I can find a way to get that working better, I'll consider reimplementing it. Thank you for playing, and I'm glad you like it! :)