Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Havoc Crow

5
Posts
1
Followers
A member registered Dec 13, 2025

Recent community posts

(1 edit)

Am I correct that the newest release improves the game balance? In the previous version, all my runs ended once I met multiple Kings of my color, which seemed impossible to defeat or evade without taking heavy damage. In this version I encountered nothing of the sort and completed the game fairly quickly.

Thanks for the update. However, there seems to be a new bug. One of the wands creates a row of pickups that are supposed to restore the player's health. But in the new version, these pickups do nothing when taken.

A neat game - but is there a fullscreen option? I find it a little difficult to play in a small window.

Also, there's a small glitch - sometimes, when you continue to the next level, some enemies are still briefly visible on screen during the level transition screen.

Thanks for the response, and I'm glad you haven't taken it personally. Good luck in your future work.

Sorry, I couldn't enjoy this game.

The text is clearly written by AI, and it shows in the countless stale metaphors ("air thick with lost dreams", "memories ... fragmented, like reflections in a broken mirror"). I quickly grew tired of reading the text -- why would I, if 75% of the words are worthless AI slurry that adds nothing whatever. I also hated how the narration kept trying to tell "Me" what emotions I'm feeling. You should've just focused on describing the POV character's sensations, and leave it to the reader to decide how he feels.

Example: "A soft creak echoes as You push it open, and you step into the city of the world that once thrived beyond these walls. The chill in the air bites at your skin, but with it comes the familiar tingle of possibility." Half of these words don't add anything, or even mean much (doesn't "city of the world" strike you as awkward? why is the "tingle of possibility" familiar? what "possibility" are we talking about here? etc.)

I'm afraid I gave up on playing this very quickly, because the AI text was unpleasant to read, and it didn't seem like anything interesting was going to happen story-wise. I did, however, stumble into a puzzle ("Type the name of the symbols"...) which was unsolvable unless you could read the author's mind - or did I miss a hint somewhere?

I did quite like the graphics, though. I liked that they represented the old style of AI generated art, impressionist and dreamlike rather than trying hard to ape human artists.