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(1 edit)

Am I correct that the newest release improves the game balance? In the previous version, all my runs ended once I met multiple Kings of my color, which seemed impossible to defeat or evade without taking heavy damage. In this version I encountered nothing of the sort and completed the game fairly quickly.

(1 edit) (+1)

Yeah, I didn't have time to playtest the later levels during development and over the past couple days have tinkered with the difficulty, especially to reduce cases where it feels like the player can't respond to what the game sends their way. The moves-every-turn King floor was a notable example - it still exists but I've adjusted the enemy layout to make it less likely to produce impossible scenarios.