Thank you for let's playing the game!!
Hatoge
Creator of
Recent community posts
Hello, one of the host of TRJ here. I was reviewing past entries for the trans representation jam 25, and somehow this slipped through at the time, but it is part of the rules that you can only use material that you have the rights to. So unless Lavendertowne has given you explicit permission to use her artwork, I would have to remove your entry (unless you remove all instances of her work). I've also noticed that some of your screenshots on the page have very AI looking backgrounds, which is strange since they do not appear in the game itself. Please remove those as well, and use screenshots that actually represent your game. I know the jam has been over for almost a year, but since we always link to past jam entries for following TRJs, we want those to be in line with the rules as well, and sometimes things get overlooked. Please execute these changes until July 15th or the game will be removed from the jam.
Thank you! Yeaah I can see the system being confusing, this game definitely taught me a lot about giving players feedback for endings progression :'D Thank you for wanting to check out my other games too! Some of them aren't horror at all (Boyfiends, Fairy Nook and Your Call) Sofia? has some jumpscares and depending on how much you hate chase scenes, you might not like Reouija and Misficition. Mistrick has a death collecting gimmick and some of those deaths can be kinda sudden but they're also all very cartoony. Kana.exe should also be fine I think. Btw B&F looks really cool! I'm always stoked to see more queer RPG Maker games!!! Definitely going on my 'to play' list 😎
Haha thank you!! I love when horror games have really uncomfortable bad endings. The original Ouija Sleepover already had a version of this ending with way less of a time skip, so it was more ambigious on what their future was going to be. When I made the remake, I wanted the ending to be more clear about their fate while still leaving some of the horror up to the imagination haha I was a bit scared I would get backlash, or people misinterpreting the ending in bad faith, but so far everyone's been really cool about it :D
Aww, thank youuu! I'm glad that the story was compelling enough that you kept playing regardless, thank you for powering through <3 And to answer your question: they weren't solely trapped in the building, the world actually expands outside of the building (glimpses of that can be seen when they get outside to the area with the missing people posters, or through the window in Aiden's apartment) but it's not exactly a nicer place to be haha Maybe I'll get around to making a sequel one day that explores the red meat dimension in more detail, I do have ideas but unfortunately no time 😭😭
Hello Joona :) The best way to reach past participants is by joining the discord and posting about it there: https://discord.gg/S2xkNkSQRQ
Aw, thank you so much! The endings are all pretty short, so I feel like writing a summary would defeat the point of still playing them 😔 But I can give another hint on what direction each ending takes: Affection 2 endings are endings where Eli wants to stay with the protagonist, Affection 1 endings are endings where Eli is conflicted but ultimately still leaves, and Affection 0, are endings where Eli leaves the protagonist with no remorse. The void level determines how messed up the world is that the protagonist ends up in. I hope this helps you determine which endings to go for :) Also I don't think there are enough fans to make and upkeep a wiki, but I appreciate the sentiment 🥺
Thank you very much! I tend to rely on dialogue writing a lot so it was definitely a challenge to tell a story more through environment clues and text messages, but it was definitely fun :D The other ending is basically just a variation of the ending you already got with some extra lore. I mostly included it in case anyone wanted to do some theory crafting.
Hello, Great plugin! Something that I noticed is that the cursor only appears sometimes in choice windows, and lags pretty badly when it does. I thought this might be a plugin incompability, but when I tried it in a new project it didn't appear at all. (In the choice window, it appears normally in the menu and other scenes)
Click the three dot menu icon in the upper right corner, select "More Tools" > "Clear Browsing Data". Select "Cookies and Other Site Data" and "Cached Images and Files," then click "Clear Data." If that doesn't fix it, I'm not sure I can do much since this since this is the first and only time I've ever seen this error and I haven't been able to replicate it, I'm sorry :( If you don't mind replaying to that point, I would recommend playing the downloaded version.
It is a 1 in 8 chance to get the berry (there are no seeds) so there is a chance you just got unlucky so far :( If it's a bug, I haven't been able to recreate it. I've made the odds a little better now and made it so that you automatically get at least 1 berry while foraging if you haven't gotten one past day 15. (Which sounds like you are already past) Let me know if this helped!
I think rpgmaker mv only exports to a very specific (and old) linux version, I couldn't get any of my games to work on my steamdeck either, for example. I've left it up for the few people it does work for (same with the mac version), but it's definitely not ideal :( Sorry you went through the trouble of trying to fix something that was doomed from the start
I'm so sorry, it turns out I messed up the item reductions for the crafting (basically, the game hasn't been displaying the actual number of items that you still have but a number that you would have had if you never crafted anything) I fixed it now so that it actually displays the real number. I think you might be missing 3 vines, since 13 vines are used for crafting the spear and the ladder and you need 10 for the last craftable. The rest should be good though!










