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HatlessStudio

14
Posts
7
Topics
1
Following
A member registered Feb 04, 2017

Recent community posts

How far are you into your games, me I've got a few 3d models, few scenes and i'm working on game mechanics. Right now i'm just coding and have you guys encountered errors yet?

I will probably stream mine, my c# isn't the best so I will have the reference guide up but yeah I will. And Sachosdev RIP, I would finish early depending on the file sizes

With 3 hours to go it's all or nothing. Are you ready to start creating and have you got your teams or are you going solo. I myself am going solo, I've done jam's before but this I think will be the best. Also I'm ready and waiting on the jam to start. Also are you going to stream your jam or not?

Thanks, Hatless

I'm going to say now, because I can't finish this in time. I had many core mechanics done and it's 75% done but what has happend is some scripts still have like 1000- 5000 lines of code for the basic things, the inventory system isn't finished and I still have loads of 3d modeling to do so I can't finish in the 5 hours left. Once it is done it will be on my itch.io page but sorry I can't finish it now.

What is the hardest thing you have encountered so far, why was it hard and did you sort it?

For me it had to be the inventory system, just the amount of if statements that were used killed me slowly, and the variables kept on changing. I have only done 6 items for the inventory and it is already 400 lines of code and that's just telling the game what everything is I'm around 70% complete, a few more 3d models so touching up and a few more scripts along with fx is all I have to do then i'm done!

I'm around about 60% done, I have to 3d model the player and apply a couple of animation variables, just finished an inventory script and I have a couple of asteroids to fall down. I decided on a few new features but the game works good right now. The last thing I have to do is soundfx. Might do a couple of piano pieces if I have time if not I will use NoCopyrightSounds, Spaceman is great for this game.

Hey another community post, I know not many people have time during the jam so I took a moment just to ask if you can say how far you are so far? I myself am around 40% done and 3d modeling a few things at the moment. I need to improve and import a couple of animations and still haven't done music or sound fx

Whats your progress?

On the first planet so far, created over 20 scripts so far and 3d modeled over 70 variations

1) What game engine are you using? Unity 3D

2) Are you working in a team or solo? Solo, I stated in the other community post

3) Are you ready to start game making? Yeah, I am getting prepared by doing example games and example

4) What's your experience in game design? Self taught, over amount of 4 years but with unity 5 released just starting to relearn

5) Are you going to be using asset packs? No I can do music production, coding, 3d modeling, etc

6) What do you code in or do you code? I code in C# for game design but also code in Javascript, HTML, CSS, Java.

Exactly 1 day until the jam starts! Good luck to everyone and have fun creating games! Looking forward to seeing entry.

Hey Jammers,

Ready to work on your games, dose up on caffeine and be prepared for no sleep as we begin our games! Once the topic is revealed I think everything will go a bit quiet! A few of questions:

1) What game engine are you using?

2) Are you working in a team or solo?

3) Are you ready to start game making?

4) What's your experience in game design?

5) Are you going to be using asset packs?

6) What do you code in or do you code?

I'm doing this one solo, sfx I will probably grab from my source which I use on other games. Music is ok for me to do because I can do piano music with MuseScore.

My First Jam, I'm not the best developer but I can probably get this done, I can make the core mechanics fast and code quite well with unity, what engine you guys using and I'm also using cinema 4d to 3d model, photoshop to create textures!