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Harry Metcalf

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A member registered Apr 24, 2023 · View creator page →

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Actually, no: all monsters in the spaces marked X get attacked. :)

That is very kind of you! It will be checked prior to release, so I hope/think it's okay. However, I am sure the translating team will welcome any corrections after the release. :)

Great! Glad to resolve a heated debate. 

Thanks for the question!

The French, German and Spanish editions are currently being worked on. The German and Spanish editions will likely be out in December 2025. The French edition will likely be available in December 2025 or January 2026. 

Sorry for the delay: the game’s development took longer than expected, so we’ve had to push everything back a few months. 

Hope this helps :)

Thanks for the question! 

In short: no.

You must both 1) place a room, and 2) place a monster/loot. If you roll the dice then cannot do either of these steps (or you choose not to), then that's the end of the game.

Hope this helps. :)

Hello! We are working on getting all the game contents (including the rulebook of course) in French, German, and Spanish. Hopefully available by the end of this year. :)

My pleasure! Glad to hear that adding the option has come in handy. :)

Can't wait! When can we expect the Kickstarter to launch?

Thank you, sir! All the better for your help.

Thanks for the comment!

No need to reprint: just updated the rulebook to fix a couple of typos + some minor non-gameplay changes to some cards.

Sorry for the false alarm with the update notice. If I could switch off the notifications for minor updates like this, I would. 

Thanks for the comment and great question!

The number on the die = how many openings come off of the room you are adding, irrespective of how many of these openings connect to previous openings (forming doorways).

Hope this helps. :)

Great!

Awesome dungeon! Thanks for sharing. 

Actually, I think you undersold yourself with the scoring, and you ended up with 76:

5: 10 20 points due to there being 2 rooms containing 3 monsters (2x10).

6: 21 20 points due to the 20-point maximum rule.

Looks like you're playing the Map Maker variant in which torchlight and gold just equal points. Nice! 

If you were playing the regular demo, the 8 "points" from Quest 1 would actually be 8 torchlight, allowing you to visit 8 rooms during the Exploration phase; meanwhile, the other quests would net you 68 gold to spend at the shop before entering the dungeon. Just mentioning this in case anybody viewing is confused why you are scoring all 6 Quests rather than just the 5 quests numbered #2-6. :)

Thanks for the feedback on the demo! 

Multiple rooms can be in the same area (larger squares) and rooms can cross over the area borders, too. The main purpose of the areas is to determine the locations of monsters and loot (and the dungeon entrance): the areas don't have any impact on the rooms themselves.

Most rooms must follow the dimensions shown, but some "freeform" rooms, such as the cavern and tunnels, have some flexibility. 

We'll try to make everything a bit clearer in the full version coming this August.

Thanks again for the comment! :)

Just when I thought I was out, they pull me back in…

Hi there,

Sorry for the confusion here.

This is the edition created thanks to Kickstarter backers!

I sent download links to backers in October last year. If you backed the project but didn't receive a link, please contact me via Kickstarter private message or shoot me an email here

I will be able to fix it easily. :)

Hope this helps!

Harry

(P.S: Sorry to hear that awful news. My condolences to you and your family.)

Fantastic! Thank you!

And me too: I’ve always felt that the maps made in FMM are begging to be explored. I think the dungeon crawl aspect of DMM is a big step towards scratching that itch.

Hi Fred,

Thanks for the message.

Community copies will likely not be offered again for Fantasy Map Maker. 

However, community copies will be offered during early access for future games, so please look out for those. :)

Cheers,

Harry

Glad to hear that!

The Improved Edition will be released very soon, too, btw. I hope you get a chance to try it on your train journeys. :)

Hi,  Thanks for the question and the kind words! I am pleased to say that there will be a French translation as part of the Improved Edition coming in October :)

Great! Glad to hear you're enjoying it :)

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No problem! Yeah, I liked seeing them in maps too, but the issues were:

- Cliffs were mostly just used as coastlines, which can still be drawn as cliffs in the current edition. When they weren’t used as coastlines, there were too many edge cases involving rivers. Also, their readability on maps involved a bit of artistic technique (one of the missions of the game is little drawing skill is necessary to play). 

- Ports are also nice, and I think they can be still added to seaside towns during touch-ups after scoring. The reason they were removed as a feature is that sometimes you’d have to draw more ports than there were seaside towns, which always looked a bit strange. 

Still, it might be nice to incorporate them in a future expansion or something! Again, these features (and others like walls, pyramids, compass roses, etc) can always be added during touch-ups after scoring :)

Great! Thanks for the comment. The latest edition includes a number of improvements to the game, so I hope you can check it out some time. 

Hi, Thanks for the comment, and glad to hear you’re enjoying it! Great question and sorry for any confusion there. Previous versions were while the game was in development, but the latest version is the released edition, so the version conventions were reset and it’s the “first edition” (technically it’s “version 4”).