Actually, no: all monsters in the spaces marked X get attacked. :)
Harry Metcalf
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Thanks for the question!
The French, German and Spanish editions are currently being worked on. The German and Spanish editions will likely be out in December 2025. The French edition will likely be available in December 2025 or January 2026.
Sorry for the delay: the game’s development took longer than expected, so we’ve had to push everything back a few months.
Hope this helps :)
Awesome dungeon! Thanks for sharing.
Actually, I think you undersold yourself with the scoring, and you ended up with 76:
5: 10 20 points due to there being 2 rooms containing 3 monsters (2x10).
6: 21 20 points due to the 20-point maximum rule.
Looks like you're playing the Map Maker variant in which torchlight and gold just equal points. Nice!
If you were playing the regular demo, the 8 "points" from Quest 1 would actually be 8 torchlight, allowing you to visit 8 rooms during the Exploration phase; meanwhile, the other quests would net you 68 gold to spend at the shop before entering the dungeon. Just mentioning this in case anybody viewing is confused why you are scoring all 6 Quests rather than just the 5 quests numbered #2-6. :)
Thanks for the feedback on the demo!
Multiple rooms can be in the same area (larger squares) and rooms can cross over the area borders, too. The main purpose of the areas is to determine the locations of monsters and loot (and the dungeon entrance): the areas don't have any impact on the rooms themselves.
Most rooms must follow the dimensions shown, but some "freeform" rooms, such as the cavern and tunnels, have some flexibility.
We'll try to make everything a bit clearer in the full version coming this August.
Thanks again for the comment! :)
Hi there,
Sorry for the confusion here.
This is the edition created thanks to Kickstarter backers!
I sent download links to backers in October last year. If you backed the project but didn't receive a link, please contact me via Kickstarter private message or shoot me an email here.
I will be able to fix it easily. :)
Hope this helps!
Harry
(P.S: Sorry to hear that awful news. My condolences to you and your family.)
No problem! Yeah, I liked seeing them in maps too, but the issues were:
- Cliffs were mostly just used as coastlines, which can still be drawn as cliffs in the current edition. When they weren’t used as coastlines, there were too many edge cases involving rivers. Also, their readability on maps involved a bit of artistic technique (one of the missions of the game is little drawing skill is necessary to play).
- Ports are also nice, and I think they can be still added to seaside towns during touch-ups after scoring. The reason they were removed as a feature is that sometimes you’d have to draw more ports than there were seaside towns, which always looked a bit strange.
Still, it might be nice to incorporate them in a future expansion or something! Again, these features (and others like walls, pyramids, compass roses, etc) can always be added during touch-ups after scoring :)
Hi, Thanks for the comment, and glad to hear you’re enjoying it! Great question and sorry for any confusion there. Previous versions were while the game was in development, but the latest version is the released edition, so the version conventions were reset and it’s the “first edition” (technically it’s “version 4”).



