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haraiva

210
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A member registered Mar 03, 2016 · View creator page →

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yes! i’m planning to release the 2026 one this week :)

fantastic as always

thank you, although do i have to worry about people thinking everything i write is autobiographical…?

thank you! funny you mention la chimera, i watched it last year after someone talked about it in relation to this game and i totally agreed lol… not escaping the “la chimera but evil” allegations.

thank you! long live the 19 tram, frustratingly slow during peak traffic but still iconic

thank you! i havent made a bitsy game since they added the built-in music/sfx tool but i still think adding audio files directly is easier/less frustrating haha. glad to hear it works on mobile!

thank you! and that’s only one of many interfaces for the game… >:)

yay! i can never tell if people who have liked my earlier work even know about the stuff i do now so it's nice to read this. thank you!

17776 is very good! i found this from colin spacetwinks talking about it on twitter years ago--and helpfully linking it in his essay about jon bois' work: https://spacetwinks.itch.io/well-its-an-essay-about-jon

do it

this wasn’t made in GBstudio! i would if it was

YESSSSSSSSSSSSSSSS

god……. so good

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sounding different when speaking a different language is very real! weirdly i also often think i probably switch personalities ever so slightly when switching languages… i settled on my third language (english) being the most comfortable/closest to the kind of person i want to be, and i hope your third language becomes as much of a good friend for you <3

love the way this game builds on the setting from exposition, love the dialogue and the art and how mysterious yet completely mundane it is!

gorgeous art… gorgeous writing….

my alien

fucking fantastic… how does one even make something like this? even just rotating this book in my head feels like im being tricked by you. get out of my head!

put the pdf on my kindle

haha, well i’m glad i could help in more than one way! i’ll still put this option in the next version because that area is also where drafts for blog posts/devlogs live so either way it might be good to rearrange those in a clever way :)

thank you! maybe having “put the game list first” as an option for the next update might not be an bad idea 🤔

i think i tend to close all my “recently updated games” notifs but i did wonder what the worst case for those notifs would look like… much to ponder, thank you for the feedback!

🫡

nah i added that after your first comment because i always forget to add that to my browser games… as a general rule though it’s never a good idea to try to play web games in the itch.io desktop app.

you wouldn’t download a browser game

thank you! it was made in an early version of inkrunner with a custom plugin that also runs jupiter engine in it.

really really enjoyed this! i love your writing as always

:’( :’)

flemington bridge jumpscare…

forgot to comment but i really like the presentation and writing in this… the descent into gibberish works sooo well

amazing

queensland jumpscare

so cool!!

just doing my tasks

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this is so cool…

it’s in the game description mate, has been for the past 6+ years.

this is the stuff

did an alien bug seeking a lifetime partner make this!? lovely art :)

*getting the answers right by trial and error* just like learning a real language!

ahh the old chrome/firefox text rendering discrepancy… unfortunately i still get the cropped text on firefox (my main browser), but it looks completely fine on chrome!

excellent stuff! really nice use of the domino tool, it’s so clever…

one thing worth pointing out: the text cuts out on a few of the cards, making it impossible to read the end of certain sentences. i would recommend tweaking the CSS to either making the font size just a little bit smaller, or making the cards fit the height of the text columns (or both).