damn ok i'll see if i can look into fixing it this weekend, thanks for letting me know!
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the sprites were actually blue when i started making the game but i changed it because it didn’t stand out against the background. all the sprites are the same colour because that’s how Bitsy works! also this isn’t a jam game!
haha i dont know if i'd be able to pull off long form games in bitsy! but for a longer experience in bitsy, may i suggest the game Redlander https://sunspider.itch.io/redlander which is currently in development... it's very good and seeing sneak peeks to its development is an absolute delight!
you might need to click inside the game screen to “activate” the keyboard! and then just use arrow keys or wasd to start the game and move and stuff! i’ll actually add this instruction in the description, thanks for bringing it up! hope you enjoy the game.
oh wow ok i was stuck because i couldn't find the lighter after the phone call LOL. i'd suggest making the items you can pick up a little more obvious (different colour, animations maybe) but honestly it just might be that i wasn't paying attention. i'd be happy to share more feedback if you want to hear it but i think the game works as is. it's good, i love the blacking out/existential crisis post-phone call, very visually striking.
hey! this is a very cool concept, as im making my own grief related game right now im glad i found this. i do get stuck after the phone call because i cant find the lighter anywhere! is that intentional?
thank you so much! im really glad that novena brings you comfort or hope during hard times. my most personal games are very much a form of catharsis for myself and im glad that other people can feel the same kind of release/relief in them. keeps me going! so thanks for your comment.
im glad novena inspired you! this game is the first one i ever made, and it was made with a game engine named bitsy, which is fairly easy to use even if you dont know anything about game development.
thanks for playing! im gonna see if i can do anything to make that text read better. due to how bitsy works its hard to change dialog colours without changing the rest of the game’s appearance buuut i may be able to work something out. thanks for the feedback, it’s greatly appreciated.
i really like this! walking around and discovering places and little areas with music playing was delightful and i particularly loved the dream sequences. i want to meet the person living in the apartment complex who always has the pink light on when i come home from work.
i love this! i love the colours, and i like how the background chatter made it harder for me to focus, just like i have a hard time hearing people in loud environments lol. i wonder which of these characters i am most like....
I've never posted in this before, but I figured why not?
Yesterday I released my shiny new bitsy game, called continental drift.
It's a short bitsy piece (~5mins) about moving, and growing up.
I made this for the 26th monthly Bitsy Jam, with theme "One Room". I loosely followed the theme, but I think it still holds up!
I'm pretty proud of it, and if you're into nice, contemplative experiences, then please do give it a try!
You can play it here!
Thanks for reading! <3