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haraiva
Creator of
Recent community posts
thank you! i enjoyed watching a field in england for the first time after i made this and being like ooohh…
yeah the provence setting… i’m from paris and always found it interesting/confronting that france as a country centralised its power to the point of suppressing any dialects within its borders, and i wanted to explore the transitory period when all of that started to get a lot of momentum. always love when my work leads to people opening up wikipedia or whatever.
and yeah manifesto jam was a great time, thanks for the kind words!
hello!
- for the engine: i’ve used a very early version of inkrunner before it even had a name!
- for art: the character portraits were drawn in clip studio paint, the other images are creative commons images edited with truegrit’s halftone zine machine on photoshop.
i am mostly a bit put off by your weirdly exasperated way of interacting with my responses (yes, you were indeed being weird to me). i do not care to comment here on what happens on social media, though it seems you mostly got the right impression.
wishing you the best in your manifesto-writing journey, or not writing journey!
i see you’re mostly a TTRPG person; if you’re desperate to participate in a jam, there is an unaffiliated TTRPG manifesto jam running right now until september if you want to take part in that.
personally i like the four-year interval. i won’t be running it next year but maybe someone else will?
you can write a manifesto outside the jam format by the way, nothing’s stopping you from just doing that. i’ve seen a few people who posted theirs after the jam simply because they got inspired by it.
hey all, for those of you who submitted and can’t find your game on the main submission page: give it a few minutes, itch has been quite slow updating the page (might be the sheer number of submissions).
if anyone’s having trouble actually submitting and is worried about missing the deadline, don’t worry! i can always add your manifesto manually if you send me its url :)
on one hand, i found that straight up disclosing in events that my freeware games are made in HTML/CSS/JS has lead to really cool convos about The Browser As A Medium (these convos usually with the general public), on the other i do find a lot of typical industry-pilled game devs to be sooooo boring to talk to because of these annoying, quasi-pedantic conversation topics lol. i feel you. wish i could go up to meanjin for queensland games fest to chat to you about THE GAMES… but maybe later in the winter!
Thanks Violet! I appreciate your entries a lot.
Yeah, the success thing… I’m currently reading Art after Money, Money after Art by Max Haiven so while writing this essay I was carrying with me the thought of the Art World (itself a branch of capital/neoliberalism) always seeking out the new and edgy ideas to colonise and absorb into itself. ‘Weird’ is the new frontier for them. It’s a fun book (if a bit heady) and you could replace ‘art’ with ‘games’ in it and everything would still ring true.
So yeah, it’s this book + my frustrations with some of the attitudes I’ve seen in my vicinity that made me channel the ungrateful dog in me. I’m glad it resonates.
























