Wouldn't have bought this without the 3.0 update, amazing work. Hope I can make all the attacks work in my game. Edit: Going through the sprites in my folder now and just stunned by the awesome quality.
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To fix the attack frames being below the other frames when you use it in unity, select all the attack sprites, and then under Sprite Mode you need to set Pivot to Custom, and then X needs to be 0.5, and Y 0.4
Thanks. Also by the way, it is really nice to see you put effort into idle animations in your work. Many artists just do 2 frames chest up/down and I think it is close to unusable. Especially a huge fan of your Warlock idle animation, love how he moves his hand/fingers, and the green glowing orb.
Calturin is a Bullet Hell Boss Rush game where you are resurrected by a necromancer who now holds you in his power. Promised your freedom if you do his bidding, you must traverse the Gauntlet of Portals to unknown lands and conquer deadly beings.
Try the demo here: https://haqpod.itch.io/calturin
- 10 unique boss fights and 2 paths of pain.
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The Gauntlet of Portals Awaits.
Check out the trailer
nice effects, 1 suggestion: for zombie arms attack, have an option of just mud in the start, as a way to warn the player that the arms are coming. Warnings of attack are essential when making any attacks.
Ok I may have asked in a confusing way. My question is, how do I connect the flying horizontal animation with any of the other flying animations? There doesn't seem to me to be any links to transition between flying horizontal to any of the verticals.
Hi what I mainly look for in monsters is if they have a ranged attack or not. Ideally they would have minimum two. I just find it way easier to implement a ranged attack into my game than a melee attack.
Hi awesome again awesome dragon, I am starting to use it in my project, but have a problem with the animations. I want the dragon to fly in, and then land, but there are no animations from normal flying to landing. Only animation from flying to landing is if the dragon is in vertical position. I think it could really use a normal flying to land animation.
A couple of days ago I joked with my gf that I should have a baby dragon in my game, she loved the idea and and was very disappointed when I told her it would take too much time. And then I see this excellent release:P well sigh take my money:)
I feel like the idling animation with wings flapping needs a few more keyframes for the wings, the wings movement doesn't look smooth, but rather clunky. Rest of the pack is really great though, and I am very close to buying it and implementing it in my game.