Wow that death animation is awesome!
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Hi glad you liked it, I plan on having 30 to 40 normal levels in the full version. I am not sure what you mean about quicker animations, do you think I should speed up the units attack animations and dead animations etc or?
Nice idea, I like the sound effects, though seems to me the difficulity increases a bit too fast. Also would like to see a proper death animation, I just see a black box now. Like the player is extinguished or something.
Calturin is a Bullet Hell Boss Rush game where you are resurrected by a necromancer who now holds you in his power. Promised your freedom if you do his bidding, you must traverse the Gauntlet of Portals to unknown lands and conquer deadly beings.
Try the demo here: https://haqpod.itch.io/calturin
- 10 unique boss fights and 2 paths of pain.
- A compelling story told through fully voiced NPCs.
- Choose how to improve your skills as you become stronger.
- Designed to be suitable for both normal playthrough and speedrunning.
The Gauntlet of Portals Awaits.
Check out the trailer
Ok I may have asked in a confusing way. My question is, how do I connect the flying horizontal animation with any of the other flying animations? There doesn't seem to me to be any links to transition between flying horizontal to any of the verticals.
Hi awesome again awesome dragon, I am starting to use it in my project, but have a problem with the animations. I want the dragon to fly in, and then land, but there are no animations from normal flying to landing. Only animation from flying to landing is if the dragon is in vertical position. I think it could really use a normal flying to land animation.