Good update, the mutator improvements are really appreciated. This been one of my go to tools for creating sound effects.
Hapty
Creator of
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You only need one pixel per thing you want to spawn, for example, for each horse you need to put down exactly one single red pixel to determine where it spawns, in your case it will spawn hundred of horses! Also like Voxelroguery mentioned the colors need to be pure red, green and blue.
Refer to the example maps in the maps folder to get a better idea of what colors it should use and how to distribute them.
I worded my question poorly but I just wasn't sure if it can soften normals without needing to have any detail on the pre-baked normal map (for example taking a simple hard-edged cube with no high poly model and blurring its normals to create a beveled like look) or if it only blurs the details that are already there on the normal map bake.
Yeah you are definitely not wrong about the leaps of feith. Our programmer had to crunch most of the levels in a few sleep deprived hours right before the deadline so the quality of the level design could have been better if we managed our time more efficiently, I guess it’s one the leasons we learned from making this...
Either way thanks for taking the time to critique our game it helps a lot.











