Pretty cool foddy-like, the controls are a bit slippery but overall i enjoyed it. I can see this concept being expanded on.
HappyHead
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I worded my question poorly but I just wasn't sure if it can soften normals without needing to have any detail on the pre-baked normal map (for example taking a simple hard-edged cube with no high poly model and blurring its normals to create a beveled like look) or if it only blurs the details that are already there on the normal map bake.
Yeah you are definitely not wrong about the leaps of feith. Our programmer had to crunch most of the levels in a few sleep deprived hours right before the deadline so the quality of the level design could have been better if we managed our time more efficiently, I guess it’s one the leasons we learned from making this...
Either way thanks for taking the time to critique our game it helps a lot.