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Hapty

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A member registered Jan 26, 2016 · View creator page →

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Good update, the mutator improvements are really appreciated. This been one of my go to tools for creating sound effects.

Its been updated with those things now :D

In today's update I changed the behavior of window scaling so now you should be able to grab the top when you scale to 1x.

1: You make the horses inside the game, please refer to the tutorial section. Personally I use Aseprite to draw the horses but any painting program will work

2: To add more horses to a map you need to add more red pixels to the map, each red pixel will add another horse spawned.

You can't change the victory screen at the moment but It's something planned.

Hmm that's odd, I tried running the map myself and everything seems to work fine. Are you using the default horses?

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You only need one pixel per thing you want to spawn, for example, for each horse you need to put down exactly one single red pixel to determine where it spawns, in your case it will spawn hundred of horses! Also like Voxelroguery mentioned the colors need to be pure red, green and blue. 

Refer to the example maps in the maps folder to get a better idea of what colors it should use and how to distribute them.

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I would be nice if you could scale the UI to be smaller. It gets cut off on my 1080p screen, I can't see the bottom half.

Pretty cool foddy-like, the controls are a bit slippery but overall i enjoyed it. I can see this concept being expanded on.

I worded my question poorly but I just wasn't sure if it can soften normals without needing to have any detail on the pre-baked normal map (for example taking a simple hard-edged cube with no high poly model and blurring its normals to create a beveled like look) or if it only blurs the details that are already there on the normal map bake.

is it possible to create soft normal maps without having a normal map texture? great work btw

Thanks for streaming our game, it's always nice and educational to see someone else's first time playthrough :)

Btw if you want to fullscreen you can download the standalone version

Although the effects look nice it's very hard to see anything and the controls are kind of finicky, I think with some polish you could have a very nice game

apologies about that, if you get stuck anywhere you can press R to restart the level

What does the RotAux layer do? You showed it in FAQ 7 but I don't think you explained what it does

Hey I bought Spritestack while ago and yesterday the program became completely unusable for me for some reason and I am unable to fix it, most of the buttons still seem to works except the ui is very broken. I'm using Win 10 with i7 and GTX 970

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Yeah the stars can be frustrating to get but I can reassure you that all of them are reachable and there might be a reward for getting all of them ;^)

We are looking into how we can tweak the movement but that will come in a later update if we ever do one

Yeah you are definitely not wrong about the leaps of feith. Our programmer had to crunch most of the levels in a few sleep deprived hours right before the deadline so the quality of the level design could have been better if we managed our time more efficiently, I guess it’s one the leasons we learned from making this...

Either way thanks for taking the time to critique our game it helps a lot.

I’m glad you like it!