Thank you! How is your wwise experiments going?
Haocheng Yang
Creator of
Recent community posts
Firefly in wall is indeed a problem lol, we will definitely fix it in the future.
ladybugs can destroy multiple things at once, but I suppose we probably should make them easier to use, otherwise, the knives are too handy...
ladybugs can also bounce off the walls to detect boundaries, that was our design decision but it might not be that clear from the demo (thinking)
We def need to add another way to switch bugs, not only mouse scroll.
Love the visuals! Very cute game. Some more variety of bgm would make it even nicer. I was kinda confused and stuck for a while cus didn't realize enter is the key I needed to click xD
Also how do I do the candle puzzle xD, tried to dim all the lights first, then put on all the lights, then leave 2 candles lighted, but didn't work...xD
The style and the enemies are truly well done! Love the music as well. Must be difficult building a game like this in such a short time. Only issue I find is just I dislike the wave mechanic since it boxes you in place, although it also did serve as a great tool to introduce new enemy types. 〆(・∀・@)
Loved your game as well! Great idea embedding the UI inside the player itself, like for the saw and bombs, since that's exactly where the player's eyes will be. Your game's art style, music and the bugs rustling along the walls really served to make me feel unsettled and stressed in a good way. It's also challenging cus I keep on dying haha. The only thing I thought might improve your game is to maybe let the player use the saw on the ore? I instinctively thought that's what I ought to do to mine the ore, but later realized to recharge I only had to walk into one.
Thank you very much! We will definately make an actual game out of this!
Enjoyed playing your game as well! Great idea using the canon to jump, an incredible way to simplify and add stakes to the gameplay :)! if the other gun is removed, the player would have to evade enemies without being able to jump easily (due to the charge up), and be forced to constantly make the decision between to shoot the enemy and to use the canon for mobility. That would create interesting dynamics indeed!