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Haocheng Yang

22
Posts
14
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13
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A member registered Feb 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you! How is your wwise experiments going?

Nice! Will try it!

How did you make it run so well in browser as a 3d game??? Any tips and tricks??

Quite a innovative way to do environmental storytelling! Encourage player to click around, both for story as well as for progression. The art is amazing.

公公和婆婆。。特别能relate。好游戏。

Art style is amazing! Love the UI also. Very cute game. 

Firefly in wall is indeed a problem lol, we will definitely fix it in the future.

ladybugs can destroy multiple things at once, but I suppose we probably should make them easier to use, otherwise, the knives are too handy...

ladybugs can also bounce off the walls to detect boundaries, that was our design decision but it might not be that clear from the demo (thinking)

We def need to add another way to switch bugs, not only mouse scroll.

The game is an actual inspiration! It would be greatly expandable, a game where to gather small armies of bugs to fight boss bugs. A giant arena...it can even be multiplayer. 

Hahahahha, interesting game. Didn't expect to be able to kill NPCs, so was laughing out loud when Alvin was running away in pain. Nice touch having floating text to show NPC speech, made it a lot more interactive. 

Interesting fighting game! Although not sure if it's my PC or intentional, sometimes it goes super slow motion with particle effects? xD not sure how that works

Love the visuals! Very cute game. Some more variety of bgm would make it even nicer. I was kinda confused and stuck for a while cus didn't realize enter is the key I needed to click xD

Also how do I do the candle puzzle xD, tried to dim all the lights first, then put on all the lights, then leave 2 candles lighted, but didn't work...xD

Thank you for the feedback! I have also realized that switching bugs is almost impossible without a mouse xD, will def add the number keys. Glad you liked the music and the atmosphere!

Very funny game hahahahahha

Got baited by lovely anime bug ladies xD

Too bad there's not that many votes yet, but think it's just because it only has android port xd

The style and the enemies are truly well done! Love the music as well. Must be difficult building a game like this in such a short time. Only issue I find is just I dislike the wave mechanic since it boxes you in place, although it also did serve as a great tool to introduce new enemy types.  〆(・∀・@)

I must say, the art is incredible. The theme is heavy and it felt atmospheric every step along the way. It somehow reminds me of Fran bow, despite it being a very different game. 

Great artstyle! Probably the most unique I have seen so far! The pseudo 3d -ness and the animation is incredible. I also liked the letter cutouts UI! Difficult but fun!

Nice game you made as well! The gameboy artstyle is such a throwback. The story is humorous, and the boss fight is very well done! Only issue is my character tend to get stuck in the corner of plates during the kitchen level xD

Nice game! Really loved the drawings and design of the bugs, very creative! I would have never thought of combining animals and bugs haha. The interaction with the NPCs is also very humorous :p

Very interesting game! First of all love the graphics. The narration really served to made me want to be rebellious haha. Still hasn't figured out why the untextured box stretches super long but it helped me getting to the goal so yay :p

Hope to see more of this!

Loved your game as well! Great idea embedding the UI inside the player itself, like for the saw and bombs, since that's exactly where the player's eyes will be. Your game's art style, music and the bugs rustling along the walls really served to make me feel unsettled and stressed in a good way. It's also challenging cus I keep on dying haha. The only thing I thought might improve your game is to maybe let the player use the saw on the ore? I instinctively thought that's what I ought to do to mine the ore, but later realized to recharge I only had to walk into one.

Thank you very much! We will definately make an actual game out of this!

Enjoyed playing your game as well! Great idea using the canon to jump, an incredible way to simplify and add stakes to the gameplay :)!  if the other gun is removed, the player would have to evade enemies without being able to jump easily (due to the charge up), and be forced to constantly make the decision between to shoot the enemy and to use the canon for mobility. That would create interesting dynamics indeed!

Beautiful world! Unlike most I am more curious on how you created the great tile sets and how you made them all fit together. Where did you learn to do this? Is there any resources I could look up?