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Hannaz

34
Posts
3
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1
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A member registered Feb 16, 2025 · View creator page →

Creator of

Recent community posts

Thank you for playing :)

Thank you for playing :)

Thank you for playing :)

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I'm glad you can see what I was trying to do. As for not being able to see the ball counter... I messed around with the engine's flexible viewport code but I didnt do it properly so now it's a bit scuffed... thanks for playing. 😊

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Thank you for playing. Yes, you cannot spam shooting. The Yellow power up increases fire rate incrementally. And, you dont have to click every time to shoot. When you release your left mouse from aiming(left click hold), it empties all the balls you have (you can see the amount of balls you have below your character) or until you left click again (cancel shooting). This was intentional to prevent people from just spamming since that would make it too easy. So, in the event that you spam left click, it will just alternate between shooting and cancelling which would give it the wig out feeling.

The Easel published website: https://easel.games/@hannaz/apex-mole

Thank you for playing :). Yea, the camera feature is a little buggy...

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Yup, just click once. No need to drag. Thank you for playing.

Did you drag it? You don't have to drag it, click once and it'll follow your mouse. Click one more time and you'll take a picture. No need to drag it. Thank you for playing.

Thank you for playing . 😆

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Ooh, I played your game. My friend told me someone had the same idea. Unfortunately, I can't rate your game yet.

😊 Thank you for playing.

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Thank you for playing. Was it on today's stream? I'd like to watch.

I wasn't able to properly balance the game since it was done in a rush... thank you so much for playing. : )

I might have exported it wrong... I don't have a Mac so I can't test the app exported for Mac... The Windows version should work fine... I can't fix it now since the submission period is closed...

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Nice art sprites, good mechanics. Fits well with the theme and gimmick. Maybe I'm just bad, but it's a bit hard for me T-T. Died like 7 times at the dark cave part.

I like the art style. And the main menu is very creative. Good theme and gimmick implementation. 

A bit simple, but a good implementation of the theme and gimmick.

Looks nice

:-)

A bit buggy... And the display is a bit displaced. I played in the browser. The art is amazing tho. I love the art style. all in all, considering it was done in 2 days, it's good.

The art is very nice. The game itself is a bit difficult. The controls are also easy to follow.

Firee!!! The control is very smooth and intuitive. I like it.

Thank you, I spent 1 whole day making the sprite sheet. Nice to hear that you like it.

Thank you for playing. Yea, I didn't have enough time to make an endgame so the theme wasn't completely implemented. And for the softlocks... let's just consider that complying with the prerequisite.

🔥

Done. You can play it on mac now.

Oh, I'm sorry. Ill try to wake up early later and package the game for all platform.

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I didn't have enough time. Lots of the functions I added wasnt perfected so I just commented them out and I also wanted to add a lot more mechanics into the game. But I enjoyed making it. It is now way past midnight and I have physics test and philosophy quiz tomorrow (today?). I didn't study at all so wish me luck. Thank you for trying my game. :) This was made for the Night Jam (Micro Jam 046)

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I didn't have enough time. Lots of the functions I added wasnt perfected so I just commented them out and I also wanted to add a lot more mechanics into the game. But I enjoyed making it. It is now way past midnight and I have physics test and philosophy quiz tomorrow (today?). I didn't study at all so wish me luck. Thank you for trying my game. :) I spent most of my time doing art and learning how Miniscript worked.

where the link at

Sigma

Thank you for playing. And thank you for the feedback. If we are ever to join another gamejam, we'll keep your feedback in mind.

Epic!!