Thanks for the report - which distro are you running, any other info you can pass along?
Hangedman
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Recent community posts
Just a couple questions -
- Is there a way to disable seamless on a texture piece after enabling it? It might be nice if there was some indicator on which textures have it enabled and which don't, since it doesn't affect the atlas preview.
- Is there a way to set a resized texture piece back to the ripper rectangle aspect ratio/default size after being ripped?
- I tried to set two images to the same width using the resize fields and button, but they weren't the same width afterwards. Is there something I'm missing there?
- What does the white box around the textures mean? It ended up bigger than one of the textures with some alpha space around it, and when I was trying to move two textures to align with each other the white box was partly overlapping both.
Hello, got a quick question - I've been enjoying tinkering with the shaders but I'm not clear on one thing: is it possible to completely disable Snapping? I tried setting Snaps Per Meter to 0 and it just made it invisible (no surprise there), and I was able to seemingly get rid of the effect by setting it extremely high, but I'm wondering if that's fine and performant or if I can just disable it entirely.
Hello!
I've been in Famicase for a couple years, and even though the spirit of the thing is to make nonexistent games, I've been having fun using it as a proving ground for my cart dreams of my actual games.
Because of that, I've always asked other artists whether their carts were okay to use for AGBIC. I recommend you do the same, and if they have any restrictions, post them here so other folks know.
If anyone needs help finding/communicating with an artist, I know a bit of Japanese and would be happy to help.
For example: all three of these are games in progress. But you can totally still take inspiration from the carts, run with the style and the idea, but the name and such might actually be in use, so be conscientious :D


















