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Retro Shaders Pro for Unity URP

A collection of PSX, N64, CRT, and VHS style shaders for Unity URP · By Daniel Ilett

Disabling snapping

A topic by Hangedman created May 15, 2025 Views: 96 Replies: 2
Viewing posts 1 to 2
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Hello, got a quick question - I've been enjoying tinkering with the shaders but I'm not clear on one thing: is it possible to completely disable Snapping? I tried setting Snaps Per Meter to 0 and it just made it invisible (no surprise there), and I was able to seemingly get rid of the effect by setting it extremely high, but I'm wondering if that's fine and performant or if I can just disable it entirely.

Developer

Hey! Sorry this is a ridiculously late response - I actually pushed an update a little while ago that overhauled the Retro Lit shader, which makes it possible to completely turn off vertex snapping. Before that, yes - the best approach would have been to set it to a high value.

Great to hear, thanks for the update, late or not!