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Ted Martens

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A member registered Sep 02, 2015 · View creator page →

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Sure thing! Glad you found the finished 64-bit version :)

Hi friloo thanks for messaging. I can get you set up with a fresh download link through email. Please send an email to tedmartens [at] gmail [dot] com

A s'more is a treat made with a roasted marshmallow, milk chocolate, and graham crackers that's popular in the US/Canada to eat while camping. Try typing the command "marshmallow" first :)

haha wow that's awesome :D

Hello. I rewrote fireplace in a new code-base last year and there's no Options menu anymore, so it's working as intended. Turning off the text when you type causes some usability issues so it wasn't included in this version.

Thanks for letting me know! I will fix it in the next update.

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Hi Alex, thanks a lot for trying it and letting me know. You're right about ARM. However it looks like Game Maker Studio can only make Raspberry Pi ARM builds if I physically have a RPi, and it seems I may need to purchase each RPi version I want to support. I won't be able to do it anytime soon, but it would be cool for sure. I can send you an email when I do.

Edit: I misread a thread and thought I had to buy each RPi version I want to support.

That's great, I'm glad it works now for you! Yeah I should look into the libraries to see if any should be required. Maybe there's a list of libs for all GameMaker games.

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Thanks for letting me know! The Ubuntu version is challenging for me to test because I'm doing it through VirtualBox. I just checked and the volume was indeed very very low. I had to turn the volume up on the Linux VM all the way, and then very high on my Windows audio controls as well. I'm not sure yet how to solve this, but I'll think about it. Thank you!

Hi, I was wondering if we could get version 3.21 added to the downloads page? Love the program. Some features I needed/used a year ago like .vox export and import aren't working in the latest version.

Hope you're doing well and staying safe.

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Hi Eric. Thanks, glad you enjoy it :) Yep go ahead. Make sure you have the latest version 1.2.3 because there was a bug in v1.2.2 that caused performance issues.

Version 1.2.3 now available with performance and bug fixes, 'rainbow' and 'crayon' commands. More details https://hammertail.itch.io/pixel-fireplace/devlog/205806/update-v123-performance...

Burn time fix is in the latest update v1.2.3. It's about 25 min per log now. More details about that version here: https://hammertail.itch.io/pixel-fireplace/devlog/205806/update-v123-performance...

You're right, something does seem to be up with that! Thanks for letting me know. Not sure when that started happening, but I'll fix it and include it in the next update which will be available soon :)

Hi Max, glad you and your family have enjoyed it for so long :)

That's a good question, there were a few reasons. It looked a little too much like a round, undefined pile. This overall shape looks better and more like a stack of logs. An average fireplace isn't really big enough for 5 logs or to throw them on side-to-side like it did, and it looked odd if you only threw on 2 logs. There was one in the middle and on the side but nothing on the other side, so this change fixed that too. Hope that answers your question :) Happy Holidays to you too!

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Hotfix v1.2.2.1 (Windows only) addresses a performance issue. There was a memory leak in v1.2.2 (Windows only). Dual-screen support is temporarily removed because that's where the bug is. Thanks for discovering that issue carles.tm! I'll get that feature sorted asap, but for now please update to v1.2.2.1 and sorry for the inconvenience.

Hi Iskal, I managed to make a build that supports Ubuntu :) You can find it on the Downloads page or via the Itch App.

Hi again, I managed to make a build that supports Ubuntu :) You can find it on the Downloads page or via the Itch App. A question for you: I don't have any experience with Raspberry Pi, can it run Ubuntu? Does this version of PF work on it? I'd like to get a Pi to test out, but I don't know where to start.

Hey Shmoopers, thank you for the kind words I'm glad you enjoy it :) the 'rainbow/party' command flashed colors and I decided to remove it because of photo sensitivity. I tried making a fire that was rainbow colored and didn't flash through the colors, but it was muddy and didn't look like a rainbow or very good. If I can make it look decent I'll get it in the next update :) The 'touch' command is one that I decided not to re-implement. Pixel Fireplace is meant to be a nice soothing experience. That command brings to mind pain, and I always felt it didn't really belong so it didn't make the cut for the rewrite. The number 0 is a bug, I have no idea why it's doing that heh. Thank you for letting me know!

I'll add a note to the 1.2.2 DevLog about 'rainbow' 'touch' and the bug with 0.

Okay, that's what I'm on too. Would you mind trying out a debug version? It'll show the variables used for the displays and game-window xy positions, and sizes. You can email me at tedmartens [at] gmail [dot] com

Also, before going fullscreen pixel fireplace checks the top-left corner of it's window to determine which display to go to, so if the window isn't all the way within a secondary display it will go to the main display or whichever display that corner is within. It defaults to the main display if the top-left corner is outside of all display borders as well. Make sure you've dragged the window all the way to your secondary screen before trying fullscreen. (I might change it so that it checks the center of the window instead of the top-left corner)

I was able to make a build for Ubuntu 16+ 64bit. The only small issue I've found is Pixel Fireplace can't prevent Ubuntu's sleep settings, so you'll have to adjust them if you don't want the display/computer to sleep while running it. I won't be able to fix this unless Game Maker adds a new function for overriding it. Everything else seems to work fine including dual screen support, but let me know if you find something. Some more details from the GM:S website:

"Ubuntu 16 or later is required. Other distros can usually run the games that GMS2 generates with no issues, but we only state support for Ubuntu, so if you have issues playing games on these other platforms you will need to investigate this yourself. All games are 64bit-only"

Hi again, I was able to make an Ubuntu 64bit build after all :) The only issue I've found is that fireplace can't prevent the computer's sleep settings, so you'll have to adjust them if you don't want the display/computer to sleep while running it. Unfortunately this isn't something I'll be able to fix unless Game Maker adds a new function for overriding it. Everything else seems to work fine including dual screen support.

hmm dang! A few questions:

1) What OS version is your machine running?

2) Just to make sure, can you see "v1.2.2" on the Pixel Fireplace title screen at the bottom left?

Thanks! I responded :)

I'm really glad you enjoy it :) Thanks for the nice comment and sorry for the late reply!

Hello, someone else was having the same issue with their secondary screen. I found the problem and fixed it (on my machine at least!). Hoping it's fixed for you now too. The fix is in the latest version 1.2.2 up on the Downloads Page and Itch App.

Hi again :) Wanted to let you know a new version of Pixel Fireplace (v1.2.2) is now available that supports the Itch App. It will install and launch properly and auto-update when new versions are released.

Hi again! Wanted to let you know all the features and commands like fire colors are finished and in the latest version I just uploaded (v1.2.2). You can find it on the Itch App or the Pixel Fireplace Downloads Page :)

Hi Carles, I wanted to let you know I fixed the secondary screen issue in version 1.2.2 and it's available on the Itch App and the Pixel Fireplace Downloads Page. Let me know if it fixed the bug you were having.

Hi Victor, wanted to let you know the macOS 64-Bit version is complete now and available on the Itch App and the Pixel Fireplace Downloads Page :)

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I fixed the dual monitor issue, and it'll be in the v1.2.2 Update :) I'm wrapping that up now.

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Hi Lithen,

Thanks for sharing interest. There are no immediate plans sorry. I don't use Linux and I'm a slow, solo programmer, so I'm worried I wouldn't be able to maintain support for it in addition to other OSs and projects.  That might change someday, but for now I can't. I remember hearing that it runs with Wine. I can't test it myself, but you could try that.

There are definitely some cool possibilities with raspberry pi. I hope I can look into in it later this winter.

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Hi, thanks for letting me know and for the detailed description! I just checked and it fails on my machine now too, although in a slightly different way.. I guess something changed in Windows, so I'll have to do it differently. I'm looking into it now, and hope to fix it for the Out-of-Beta Update (v1.2.2) which is coming soon!

I'm glad you enjoy it! ^_^

Hi, there's an activation code on your Pixel Fireplace download page in the 'instructions' section below the Download buttons. The Beta version doesn't require an activation code anymore, but it's not quite feature-complete. I'm working on that now.

Hi Victor, thanks so much for your kind words. I'm really glad you've enjoyed it for so long! It's really nice that it's become a small part of your life <3 I'm working on colors and the rest of the commands for the beta. Then I'll need to learn how to release versions and updates through itchio's app so they update automatically for people who use the that. Hoping to finish all that soon!

Hi! Thanks I'm glad you enjoy it :) Sorry about the fire color, the Beta version is not quite feature complete. The fire color can be changed in the other version: 'PixelFireplaceInstaller.exe' (Windows) and 'PixelFireplace_v1.2.1.dmg' (Mac pre-Catalina)

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Hello, I just added Pixel_Fireplace_Beta_v092 (Win/Mac) to the downloads which has dual-monitor support. Double-click to toggle fullscreen on/off.

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Hello, I just added Pixel_Fireplace_Beta_v092 to the downloads which has dual-monitor support. Double-click to toggle full screen on and off. It shouldn't pop back to the first monitor in that version.