I'd like to submit https://hammertail.itch.io/pixel-fireplace
Recent community posts
Hey campbelljc, I got a MacOS 64-bit Beta build of Pixel Fireplace up on the download page today. There are a few things I still need to sort out, but fire burning works and some commands. It doesn't prevent Sleep, I'm still working on that for MacOS, so you'll need to change sleep settings. More details in the Devlog posts above.
Hi campbelljc. Thanks for asking! I'd forgotten that Mac OS was going to phase out 32-bit soon. I rewrote much of Pixel Fireplace to a new code base last year, but there are a lot of extra features I need to finish like dual-monitor support. I'm busy on another project, so maybe what I'll do is finish up the essential stuff and add that alongside the other builds as a 64-bit-Alpha option.
Hey Aaron, thanks for the kind words. I’m really glad you’ve enjoyed it so much ^-^ We closed Hex-Ray a few years ago and I moved Pixel Fireplace here, so the old download links aren’t up anymore. Sorry about that. You can email me at tedmartens [at] gmail [dot] com and I’ll get you your second copy that you can give it to a friend.
Hey again SpyKoms. I don't know your contact information. Itch.io only shows me your username in these comments, not your email. please email me at tedmartens [at] gmail [dot] com and I'll send you a fresh copy that you can add to your library :)
Hi, glad you like it! :) There's no Linux version unfortunately, sorry :\ You can use your activation key to install it on as many of your own computers as you want. A few years ago we tried to get it running on raspberry pi (since you could do lots of cool installation things with it), but we kept having graphics bugs and couldn't make a solid version for release :( which was a shame. I made the original version with Game Maker, and my friend Ken Kopecky helped me remake this current version; he used C++ and OpenGL.
Would be cool but too tough, I think. That version was a one-off hard-coded thing for April Fool's Day, but a lot of commands and things didn't work well with the hexel grid, so it probably won't make it in this full version. I'll write it in my notes though to consider.
Thank you! :D I made the original prototype in Game Maker, but this current version was programmed in C++ by my friend Ken Kopecky. Right now, I'm rebuilding it in Game Maker Studio myself so I can add more to it.
Charming, silly, and a bit absurd. Love it great job <3 Looking forward to trying it again later tonight to see what's different. Great trailer too :)
While playing, it was pretty zoomed in - can I zoom out somehow?
Thanks for your comment, JackB. It's nice to hear it was pleasant for you and helped. If you think of any new interactive commands to add let me know. If they are a good fit, they might get added in an update.
Hi! I'm Ted and my studio is Hammertail (it's just me), and I'm from Iowa, US but I'm now living in The Netherlands. I've been making indie games since 2004 :o and it's been cool to see how it has evolved! I recently joined Itchio, and re-released a game/simulation/thing called Pixel Fireplace. I do the pixel art & animation for Crypt of the NecroDancer, co-created an experimental art tool called Hexels, currently programming The Aardvark & The Manatee, and working on a game by myself called Derbytown.
Itchio seems really cool and I'm happy to join the community :) Have fun making your games!
Hey all, I've re-released Pixel Fireplace here on Itch.io (it was offline for 2 years). It's a cozy, type-controlled simulation. Type log to throw some on the fire and they'll slowly burn down to ash (about 15 min each). Type other interactive commands like marshmallow, smore, hotdog, firecracker, paper, and colors like red, purple, cyan, aurora, dusk, etc. Or just sit back and enjoy the fire.
I have a demo version for anyone who wants to try it - leave a comment here or tweet at me. Also, I add new commands and things to it sometimes, so I'll start a DevLog here soon. If you have ideas for commands let me know! And have fun making your games, too! :D