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Hambug Games

A member registered Dec 31, 2019 · View creator page →

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Thank you so much!

Very cool. That's great of you all to do!

The question is pretty self-explanatory, but I was curious: are games that make money more likely to be featured? For example, let's say one person gives 30% of profits to, and another person gives 10% profits. Will look at that and sooner choose to feature the person that makes them more money? Or are they unbiased in this?

Thanks so much for playing it! Sorry, I don't speak (I believe it was) Russian, but I hope you enjoyed the game!

Love this!!!

Wow, so glad you enjoyed it! Thanks for the great feedback!

Wow, thanks so much for the kind words!!! Yeah, I had thought about the idea where when you hover over objects in the game, words come up. I definitely may add that in some day. Thanks for the great feedback!

Thanks for the kind words! So glad you love it

Thank you so much!

After over three years of learning game development, we just released our first game!

Fuchsia is a strange and comedic point-and-click puzzle adventure, with witty dialogue and an intriguing story. Discover the grand mystery behind the strange island that you wake up on. The island's great secret isn't a smoke monster or an ancient fraternal rivalry, but it may just blow your socks off.

Hey there! Thank you so much for your kind words! The advice you gave is very helpful. Part 2 is being released in just a couple hours, and some of the things you've mentioned have been fixed. We'll be sure to apply even more of these things in Part 3! Thanks for playing.

Thank you so much for your kind words! ID Part 2 will be released in just a few days, so stay tuned :D

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Hmm, well I'll look into it. Thanks for the feedback!

Hi, targames. Sorry for your errors. Are you using Mac or Linux? Because this game is made for Windows, and we haven'e encountered any glitches from people using PCs.

Thanks so much, we really appreciate that!

Thanks so much for your kind words!

Ah, our apologies! We're working on optimizing item use and making it simpler for ID part 2 :)