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Hallgrim Games

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A member registered Jan 07, 2016 · View creator page β†’

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Hi again, btw., with the current version, this problem should be resolved :)

Hey Redshift! Thanks a lot for playing :)  Yes, Level 3.3 is definitely solvable :D Let me know if you would like a hint ;)

Hi! Thanks a lot for playing :) yeah i think I will rework the way that works, soon. Hopefully in a few weeks I may have fixed this!

Thank you, Sir :D 

Thanks for the feedback, have not heard the font size pointed out yet, but i am not 100% pleased with it yet, either! Yep, the UI does need some love. 

Work continues, stay tuned :o)

Hi! THanks for the feedback. That does sound exciting. If I can get far enough in development, I'm might take part :)

Hey Focusless! Thanks for the kind works, really glad you can play it and like it, too :) 

I have to agree, the UI does not feel finished yet. I like the way you formulated it as "indecisive", very true. Its also good to hear explicitly that the interface of the scroll is not clear to you. I was wondering about how people perceive it. I think improvements will come with one of the next builds :) 

As related to the optimization-game idea - whoa, that is a completely different game :D When I first came up with the idea for Puzzle Pelago i was playing around with the idea of making it an actual economical game, i.e. with wares transport, resource gathering etc., until I realized that I had never seen that style of play for a puzzle game and wanted to give it a try. But the idea to make it a multi-goal-optimization game is kind of neat, I have to admit. Maybe in a future other game :)

Thanks again for the feedback!

Hi Jaime,  thanks, glad you like it! Yeah I see what you mean regarding sound. I have a weird tendency though to start obsessing with something like non-fitting sounds, and did not want to go down that rabbit hole yet πŸ˜‰ I also did not want to wait mich longer with a first release. hopefully it won’t take too long to add, though!  Yeah thanks for your feedback, both are likely to come some time next month!

Hi, thanks a lot! Glad you like it! 

Yeah the style is pretty much a taste thing. Initially I did want to do a more high-end, textured look, but found the "placeholders" to have their own charme in their simplicity :)

Music and sounds are among the next things I hope to add soon, stay tuned :P

Yeah, performance optimization will definitely come sooner or later, probably when I transition to beta. But thanks for the feedback, on my machines its mostly no issue.

Level editor and zooming might or might not be on the way ;)

The "economy" part is simply the theme / setting. You are correct, it is a pure puzzler :o)

Thanks a lot for your feedback, I appreciate it!

Thanks! Really? When the turn ends on its own or when you press the button?

Heya Folks,

Today I released the first alpha build for my new Ware-Chains-Themed Puzzler, Puzzle Pelago!

You might enjoy it if you like puzzle games or economy sims, or both, or you just like traveling islands and rebuilding their economy after a storm. 

It’s playable on windows, Mac, and inside WebGL compatible browsers (sorry Netscape Navigator).

If that sounds interesting or you, please have a look (and some clicks, although the start screen is nice, too).

I am very open and curious to any feedback you might have, and don’t hold back!



Hi there! Thanks a lot, really happy you like it :)

Yeah I can see what you mean. I'm not using the actual hitbox of the models, but rather the tile on the map where the cursor is pointing. Thanks for noting this! If i get around to it, i will change the way that works to something more intuitive.