Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Halemic

23
Posts
A member registered Jan 13, 2022 · View creator page →

Creator of

Recent community posts

wow, that was enjoyable, the song bit was a nice touch too!

(1 edit)

oh man lol.... yeah still developer build, I'll fix that soon. Thank you so much for your help, it's been really good!

Just out of curiosity,  when you played this, was it a developer build? 

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

no filming needed, I'm sure I'll find it eventually, with some digging😂

I'm already working on implementing the base skeleton of the menu into my main game I'm working on...without the menu overlap bug👍

I might continue it as a side project,  however right now my main focus is on a really lore heavy platformer with some interesting crafting mechanics 😉

(2 edits)

yes, I was hoping no one would discover that bug with the menu, that was somthing an inexperienced dev like me couldn't find a way to iron out in the time period,  however now that I look back on it, it was a simple fix that i just missed due to time pressure. That escape menu was added as a last 10 minutes thing, suggested by a friend who playtested it before submission 

However I have not seen the  bug before, and neither has the playtester....  i think it was a camera bug, as i was running a custom build camera design, so i definitely has some flaws. how did you exactly manage it?

The start menu had a lot of time put in though, I'm really glad you enjoyed it, as it was my first time working with any form of ui

I really do appreciate the replay, although it was short, I tried to include story elements for the player to investigate... And I do really appreciate the feedback! 

Thank you

HAHA thank you!

I'm not really sure where this was going either, the important thing was to get something done and submitted

the toxic goo was there to replenish the ammo system in the top left corner. 

ah, and you couldn't use them because I forgot to mention that you can click to fire small goo balls to deal damage to enemies....

 the connection to the theme was that everything was random, however in game that wasn't very apparent

Thank you so much for the review!

appreciate man! We have a foundation to build from, that's all we need👍

it was going to be (and will become) a grappling hook, that was the "connected" part. along with the  greek story of prometheus being chained to the rock, it would be a narritive based platformer.

(1 edit)

I cant beleive the support we are getting, even for an incomplete entry, I do appreciate you, the fact that you have things to say is awesome! Thank you all for your comments!

thank you, on behalf of all of us, well get it done, don't worry

don't worry, it will be finished, we just don't know when, we will still be releasing a full version 

🤣 I love that,thanks so much, those fireballs were supposed to be grappling chains that were never finished, however fire mechanics makes epic sense due to the story.

Thanks so much for checking it out, the full release will be way cooler

(1 edit)

thank you for the positive support, it means lots to us, really!

thank you,  this game has a long way to come still

i spent so long playing this, it was so good!

my only critisism is when you reach level 10 or over, you can go on forever, raching up more than 5000 points at a time

wow, that was awsome, loved the idea, would be epic to see it expanded

loved the game and the art, however didn't get audio, and couldn't turn around... also got spammed with warnings that the game could be dangerous for my pc XD

it was truly awsome, thank you!

we will get there, dont worry!

loved the gameplay loop, and the way you made old music work well in a futuristic setting. 

also the Officer Aldabern reference, if that's what it was

(1 edit)

Sounds great! Keep up the brilliant  work!