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(+1)

no filming needed, I'm sure I'll find it eventually, with some digging😂

I'm already working on implementing the base skeleton of the menu into my main game I'm working on...without the menu overlap bug👍

I might continue it as a side project,  however right now my main focus is on a really lore heavy platformer with some interesting crafting mechanics 😉

Great! :)

By the way, I have a (big) personal project too, for which I have written down a ginormous lot of notes and have many ideas (it would be a puzzle/reflection game, and I think the core mechanics are very original, or so I hope), but I still have to decide what tools to use (I was thinking MonoGame because it should be part 3D, but I have come to the conclusion that OOP is ‘evil’, although I guess I could manage to skip OOP and use my own entity-component system (ECS) in it), and I don’t want to blunder seeing its rather wide scope!

Good luck on yours, I may take a look. :) I will write it down, there are so many things to see!

(+1)

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal