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I was hoping no one would discover that bug with the menu

I guess this is kind of a theorem that when enough people play a game, they eventually discover all of its bugs. ( ͡° ͜ʖ ͡°)

how did you exactly manage it?

I could not tell exactly, but I was getting some hard action from a lot of enemies and jumping and firing a lot when it happened. It may have been triggered when I jumped into a wall or an enemy, but I am really unsure… Sorry I did not film the sequence! ._.

The start menu had a lot of time put in though

Sweet. :) Too bad many hurried players do not give much attention to details…
Tip: keep the skeleton of your code for the menu as a ‘template’ for later reuse! I know I reused mine from my previous game, as the basis for the menus tend to take me much time for mere classic functionality. :)

I tried to include story elements for the player to investigate...

Noticed! ;) Don’t hesitate to expand your game into a full one (even small), with a full story. :)

(+1)

no filming needed, I'm sure I'll find it eventually, with some digging😂

I'm already working on implementing the base skeleton of the menu into my main game I'm working on...without the menu overlap bug👍

I might continue it as a side project,  however right now my main focus is on a really lore heavy platformer with some interesting crafting mechanics 😉

Great! :)

By the way, I have a (big) personal project too, for which I have written down a ginormous lot of notes and have many ideas (it would be a puzzle/reflection game, and I think the core mechanics are very original, or so I hope), but I still have to decide what tools to use (I was thinking MonoGame because it should be part 3D, but I have come to the conclusion that OOP is ‘evil’, although I guess I could manage to skip OOP and use my own entity-component system (ECS) in it), and I don’t want to blunder seeing its rather wide scope!

Good luck on yours, I may take a look. :) I will write it down, there are so many things to see!

(+1)

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal