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H4rmey

21
Posts
5
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1
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A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

lol you are right. Fun fact enemies can see through walls, this is because rayscasts do not register theme even tho they are om the same layer...

Love this, really creative :D

Ye, camera is indeed not the best... Most of the development time went into learning the godot engine. 

The original plan was to have you walk through the tiles and roll the dice, unfortunatly there was not enough time to implement a character controller for that due to not having used godot before

My zoom didn't work and i didn't really get what is was supposed to do. Overall twas a fun concept!

More mechanics are planned. But we didn't have enought time to implement those. Tonight a new update will be released with hopefully more levels en mechanics!

Most of the levels are currently placeholders. We're going to update the game tonight to include other levels

unfortunately, there was not enough time in the gamejam to create more levels and more mechanics

I liked it, i unfortunately killed all the kids over and over and over again... 

thanks, we had some other concepts we wanted to build but those were scrapped because we though that other people might make that.

enough to let them rate this game so we get more views

The game movement of the block is a bit to random, i just started spamming the space button

This is better that Hatris, I like the creativity and the art!

I had one job...
I failed...
I like this game!