Thanks for asking. Regrettably development on this, and all of my personal game projects, has stalled. It really did not occur to me that anyone might be anticipating updates. This game only gets a few downloads per week.
If I started back up, I would migrate the content to a newer (unpublished) engine I've partly built. Benefits would include cross platform support, vastly improved performance, and a simpler, more robust content pipeline. I considered putting it on Steam as well I think roguelike players are spoiled for choice these days, though.