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The game is really multiple console objects, and the dungeon map window is really a "viewport" that limits what the player sees. Each console gets its own font, etc. The way I did it is probably different than the way it's done in the current version, since IIRC there were some big changes between major versions. I recommend reaching out to the SadConsole guys and checking out their documentation and demo projects.

Thanks, that's what I needed to know to get started on these two features.