Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Mar 10, 2020

Recent community posts

Thanks, that's what I needed to know to get started on these two features.

No kidding, I have been struggling with it for a while and it's infuriating that their aren't many good tutorials on them. I will just have to persist till I manage to build something acceptable.

Another thing that immediately caught my attention is how in tilemode your tiles are a different size then your text. How is this exactly possible in sadconsole? In theory it should be breaking the gamewindow.

I see. How did you learn about saving in a roguelike? That's another subject I rarely see covered online and a feature I would like to fully implement myself.

This is an incredibly impressive Roguelike in it's early alpha stage! Is there perhaps anyplan to release a scaled back version of sourcecode/framework? I ask this because I too am a struggling roguelike developer that has been using Roguesharp for a while and I have been banging my head against the wall with my sorry attempts at porting my game to the likes of monogame and sadconsole.

It would mean an awful lot if you could help get basic footing on this endeavor. Sadly, there are very few good online resources for it. I don't want to copy any of your gameplay.