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D.I.G.

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A member registered Dec 01, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

My comments:

There is a "Save" function in the game. But it is only available after building a spruce shelter (in the menu of the shelter itself) or installing a milestone. I think I need to somehow warn the player about it. Honestly, this point was simply missed. And it's also not the fact that the save works correctly, although for the alpha version it is not so important. The total duration of the gameplay is probably not more than an hour and a half or two hours.

It's a bit strange. I've checked several times, the falling of the character and the helicopter follows immediately after the end of the narrative. Perhaps the pause should be increased. There needs to be research.

Quite right! You can't run because you're wounded. Definitely need to add an appropriate warning about not being able to run. Good point!

In the logic of the game: force is the ability to perform certain actions, while stamina is how quickly your force wanes. More precisely, the game has no concept of " stamina" in the usual sense at all. There is the concept of "tiredness". Gradually a character gets tired if he or she doesn't rest. The more tired a character gets, the less strength he has to move, craft, etc..., the more quickly his strength diminishes and the slower he recovers. And that's not all. There is a parameter in the game "amount of time without sleep". The value of this parameter is displayed by the color of the eye on the HUD. The value of this parameter affects the rate of decrease of all other indicators. In the future there will be an additional effect on gameplay: being without sleep for a long time, the character can fall and fall asleep at any time. Which can lead to illness.

Be definitely added in the next alpha version!

The worse the character's stats are, the faster the key parameters (thirst, hunger, fatigue) change. But the balance can still be changed in one direction or another. This is a subject of investigation.

Hey!

The alpha version of the game about a rugged survival in the woods on an island is ready. All you have are matches. And bears.

I managed to survive. As I was coming back from the river without energy, I heard the rumble of a helicopter. I wanted to run to light the signal fire as soon as possible, but I could not do that. I could stumble, fall, and die. But I was in time. Not like the last time I had run from an angry bear.

https://gygavolt.itch.io/the-way-home-finding

(2 edits)

Hey! I need feedback and your advises.

So. What is already implemented in the game:

  • The island area of approximately 13 square kilometers
  • Destructible vegetation
  • Day and night cycle
  • A simple loot and crafting system
  • Saving game progress

There are huge problems with unbalanced food and water consumption and speed of crafting. And I'm not sure for adequate stamina behavior. Perhaps, all these factors make my game unplayable at all.

https://gygavolt.itch.io/time-to-escape

What is already implemented in the game:

  • The island area of approximately 13 square kilometers
  • Destructible vegetation
  • Day and night cycle
  • A simple loot and crafting system
  • Saving game progress
(1 edit)

Hey!

A lot of interesting things are planned, so far it is more of a demo. In my plans:

Alpha 2: AI + weapons

Alpha 3: A feature that completely changes the gameplay

Alpha 4: Weather conditions, diseases, injuries

Beta 1: Improved graphics and environment




Short gameplay video

Download here

https://gygavolt.itch.io/time-to-escape