Thanks for the feedback!
I made it hard intentionally, since I’m personally more into hardcore Souls-like games. At the same time, I made sure there are no dead ends and that the game is technically passable from start to finish without losing any health. I should probably mention that somewhere.
That said, to get through the levels, you need to learn the mechanics and layouts with each replay. For the final product, the learning curve should probably be smoother than it is now. Your point totally makes sense.
For me personally, there’s still solid replayability in trying to beat a stage again, since I always find them challenging but fair and realistically beatable.
Also, losing the multi-gun on respawn is kind of by design, since it encourages you to clear the level without dying if you want to keep the best gun possible.
With all that in mind, do you think you could still find the game enjoyable because of the challenge and the feeling of mastering it? Or did you mostly feel lost and want to drop it?
