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gustavmjengwa

12
Posts
1
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A member registered 12 hours ago

Creator of

Recent community posts

love the name and the funny dialogue!

@GustavoAguilar82 not soo funy when you dieinaminute;)

Hey @CasperDahlinHolst ! Thank you so much for your review and taking the time to play our game! We could'nt agree with you more, a little more polish is needed and generally flushing the entire game/concept out, but there's only so much you can do with 96 hours;) Appreciate your suggestions, we will keep them in mind! It's funny you mention Slay the Spire as we spent the first two hours of this game jam playing it hahahaa, maybe if we had'nt you would have had your better sound design and up arrow jump;)

@Penguinsoft thanks for taking the time to play and review our game! 

yeah, this wins

yeah, this wins

Thanks @absol89 ! The dynamic time pressure adds a fun element to every level! Either you're crusing, or pretty stressed out on a level that was easy before!

@Element_Echo Thanks for taking the time to play our game and leave a review! Glad you had a fun time regardless of your platforming skills;)

@fortbolyar haha seems like you got unlucky with the room! there are always two paths, one path will have greater odds of negative outcome, while the other path has posotive outcomes! Blue is good, red is bad! Hopefully that helps you pick your path in future runs!

@Jayebur thank you for for leaving the review and playing our game! Glad you thought it was polished, but at the end of these 4 days we definetly feel there is a lot more polishing to be done and flushing out of game mechanic and expansion!

Thank you so much @Zortog for taking the time to play the game and review it! It wasnt built with rage in mind but can definelty see how it can get intense at times;)

Thank you so much @JiviteshDJollyGamers! We definetly see a lot of potential in expanding the gameplay and flushing it out even further!