thanks for playing :)
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oh yeah nice i tried again and this time i was able to get through that part. last time i couldn't move for some reason.
liked the rest a lot as well, especially being a fish at the end. the world of fish was beautiful.
here's what it looks like on my computer:
sweet! i really enjoyed what i played (jumping on the eyeballs) but i couldn't figure out how to get beyond the scene with the bubbles and the guy at the laptop.
i am really curious about the 'corona extra' icon for gone_fishing_mac.app, there is another game on my computer called "网上邻居 mac.app", it is a great game but i don't remember where it came from and haven't been able to find it again - it has an identical corona extra icon, so i wonder how these are connected. did you make that game? or is the corona extra some kind of default icon?
i played this once when it was released and iirc i got too scared and had to stop after a few minutes but i just played it again and like capt haistings i also thought it was one of the most interesting game experiences i've ever had
the depth and intricacy of the references to increpare's game is really cool and feels like a very loving/respectful tribute, i also love the way its sequenced together, feels very like 'natural' + 'fluid' movement between interactive and non-interactive segments, and between cgi and live action. the different visual techniques are cool, 'striking' but 'restrained'. especially love the inset videogame frame against the video background like you can see in the third screenshot on this page
wish i had played the whole thing earlier, but happy i found it again now.
really nice! i loved popping the balloons. and i liked it under the clouds where everything was all pink and really blurry.
beautiful geometry in the below world. and the music down there reminds me of apex legends.
haha, hard for me to answer these questions.
i don't know why i made it or what it means, but when i made it i was thinking about a day in June last year, when it was very warm and humid and i felt very miserable in a bodily way, and had the sense of time passing in discrete miserable instants, which reminded me of when you stretch out a bit of audio without altering the pitch, using some kind of digital algorithm. i didn't really think about how players would feel, to be honest.
hope that helps, thanks for playing & thanks for the questions.