After reading your comment I was thinking about 'pushing the boundaries of what a game can be', for example peeing in a glass, or kicking over a chair, but recently i feel a bit averse to that kind of thing, and I would like to suggest that most of the games i have been making are closer to the opposite. That's just my opinion, thank you for your comment
hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!
(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)