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After reading your comment I was thinking about 'pushing the boundaries of what a game can be', for example peeing in a glass, or kicking over a chair, but recently i feel a bit averse to that kind of thing, and I would like to suggest that most of the games i have been making are closer to the opposite. That's just my opinion, thank you for your comment

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hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!

(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)

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I guess I mean like, pushing the boundaries inwards rather than outwards

Sure welcome to send me email, gurnburial@gmail.com

Look forward to your blog