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guifek

13
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A member registered 11 days ago · View creator page →

Creator of

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Really appreciate this. I’m happy the movement and constellation drawing worked for you because that was the main thing I wanted to get right. I kept the soundtrack very restrained on purpose but I can see why some chill music would help the atmosphere. The extra feedback on completed constellations is a good point too. I’ll check out your game as well and leave some feedback there. Thanks again for playing and good luck in the jam.

Thanks for the feedback I am  happy you liked it. One thing that helps a lot is holding right click because it slows the planet down and gives you much more control. You also get points while surviving and from collecting the green particles. Once you get enough points you can level up and choose upgrades that realy are helpful and make the game more interesting and easier. Some of them can give you extra protection like another moon that blocks a hit or powers that destroy nearby asteroids.

Thank you so much. I’m really glad you liked it. I chose HTML because I’m very familiar with it and I knew I could work much faster with it during a jam. I also put a lot of time and effort into the game so using something I already knew well let me spend more time polishing the movement and visuals and overall feel instead of learning a new engine. Most of the game is JavaScript and Canvas. The movement physics and stars and trails and effects and UI are all made through code. For this kind of focused 2D game I think HTML was a really good choice. Godot would probably make more sense for something much bigger or more complex. I also really liked seeing how far I could push one HTML file.

Thanks for the detailed feedback. I think there may have been a bit of a misunderstanding about the objective so I would really appreciate it if you reconsidered the rating after knowing how the game works. There are actually two game modes. In the first mode the main idea is freedom and creativity. You can simply enjoy flying and draw whatever shapes and paths you like through the stars. The score is there for players who want an extra challenge because it measures how efficient and optimized your route was. So you can focus on making a beautiful constellation or try to perfect your path. In the second mode the objective is completely different. You have to survive for as long as possible and earn the highest score you can. I was also a little surprised by the 3 out of 5 for creativity because the idea is not just drawing constellations. You are constantly moving and using gravity and slingshots around suns to physically shape your trajectory. About the audio I intentionally kept it very minimal because the game takes place in space and I felt that the sound of silence worked really well for the atmosphere and made the individual effects stand out more. Thanks again for playing and for taking the time to write such detailed feedback.

Thanks bro  Im really glad you enjoyed both modes. I wanted the game to be easy to pick up but I could have pushed the challenge a bit more. Thanks for playing and for the feedback

Thanks bro. Im really glad you liked the idea. Drawing in the sky with your own trajectory was one of the main things I wanted to make fun. Im also really happy you liked the slingshot. Thanks for playing

Thank you! I’m really glad you enjoyed both modes. The endless one is my favorite too. I thought about adding music but I liked the quiet space atmosphere. I still get your point though. Some subtle music could make it even better.

83.2142 is actually intentional lol. I like stupidly precise numbers and I thought puting the excact number instead of "around 80" would stand out. Apparently it did just maybe not in the way I expected.And yes I used AI while making the game. Ive never tried to hide that. But saying it's "99% AI with maybe a little human touch" just because you recognize a certain look is honestly a pretty unfair assumption. You can say the visuals feel AI-made,  you can dislike the game completely that's all fair feedback. But telling someone how much of their own game they actually made, how much effort they put into it, or how much they cared about it when you simply don't know that is a different thing. I spent a lot of time on this project because I genuinely wanted to make something I liked. AI was a tool I used during that process, not a measurement of how much I cared about the result. As for Starglass , I can't speak for other people's games. I can only tell you how I made mine. So criticism of the game is completely fine. I just think the "99% AI, little human touch" part goes beyond criticizing the game and starts making assumptions about the person behind it.

This genuinely feels like one of the most complete games I’ve played in the jam. The telescope controls and glass-plate photography are such a unique take on stargazing, and I love that the sky keeps changing so you’re constantly deciding whether something is worth using a plate on. I kept saying ‘one more photo’ because I wanted to see what rare event would appear next. The art, atmosphere and overall presentation are incredibly polished for a jam game. This honestly feels like a serious contender for the top spot.

very very good entry  but I have but memory so it was hard for me but still very fun, good job 

the art us beutifull very nice vibe 

my head was spinning playing this game but it was worth it, maby it was a little to repetetive but it was very nice 

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the game is quite good, I like the style and some abilities but I didnt exacly get the aim of the game except surviving  it could be better but it is very good