So cool! Thank you!
gubterGames
Creator of
Recent community posts
A BIG thank you to everyone who played and rated the game! I never could have imagined even cracking anywhere close to 100 let alone #2 so from the bottom of my heart THANK YOU SO MUCH! I'm glad the writing wasn't off putting or weird and I learned a lot reading all your comments! It wasn't perfect but this does give me a lot of confidence to keep going to maybe tell an even better story in the future!
If it wasn't obvious this game comes from a very personal chapter of my life where I lost my mother. I went through a lot of emotions that I have never gone through but one thing changed drastically and that was my experience with media involving loss. Every time now there was a story involving the loss I couldn't help but trace it back to my own experiences with it. One thing I always felt was missing however was the sense of emptiness or lack of pay off (if that makes any sense). Loss is always shown in a dramatic setting with music and grandeur but I feel like a lot of people go through loss experiencing something more ugly or more slow and quiet. I really wanted to capture the awkwardness, emptiness, and all these weird and uncomfortable feeling. I am really happy this story was able to reach those who have gone through what I have and even those who have yet to. Loss is not pretty and I hope anyone who is going through something terrible in their lives that you are not alone in feeling that way and that whatever feelings you may feel are valid.
More people need to be checking out this game just based on the art itself! When I got in and was playing I couldn't help but fall in love with the presentation! That being said I was a really let down with everything else. I know everyone is already mentioning things like hitboxes on cards, upgrades costing health, etc and what not so I won't rehash everything. I wish you got more time to fully realize everything because I can tell you have something super amazing on your hands!
I really love the feel of the game. It gives very Omori vibes with everything feeling cute and comber while also being creepy especially with the break in. The game also feels so real and I'm sure we can all at some point in our lives feel this way. I tried my very best with the secret code but I cant tell whats intentional and whats not intentionally pointing to the secret. Great game!
It was so funny in real time me hitting the button not knowing what number was what and then the in game audio to answer me right away. Love the art. Also I really really love this idea for the game. I love getting relics/buffs as a player and finding ways to get a better advantage to more difficult countdowns. I wish the enemy got more relics more often to spice up the gameplay. I am just sitting here thinking of all the cool items you can have in the game! So far definitely my favorite game of the jam design wise.
The art style was great! I love deck building games and I love how you incorporated events mid gameplay. Really fun and interesting idea! I did feel at some point I could go on forever. I dont know how fast the difficulty scales but at some point your deck becomes so good you barely ever hit end turn.
A really cool idea for a civbuilding/deck building game! Two game types I love seeing made together felt very fun. It does need some improvements like with how tedious some things can be like losing a whole turn because you dont get the resources or buildings you want early on. You definitely have an addicting formula that can definitely get me to sink hours into!
The art and texturing of the background and everything were so good! I also really liked how contemplative and personal it felt. I love the storytelling through the props in the house. I was hoping to hear a back and forth between the two of them at the end but if the point of the game is the build up before it then its probably not needed. Really enjoyed it!
I'm glad you enjoyed it! I have each of the dialogue boxes set up as a Dictionary which contains info. The dictionary contained an into, choices, and a result. In these 3 sections of the dictionary contained an array containing strings that I would make a separate dialogue box for each element in the array. I also had a number attached to each element to know how fast I want the text to come out.
I love dogs! I was wondering when I would have to use the go back/forward mechanic since it seemed like I didn't need it but then I got to a jump where I normally couldnt cross but my clone was halfway across so I teleported to my clone and got both my jumps and my dash and made the gap! Then it all clicked for me! Also shout out to the husband the music rocked!
Great artwork! Trying to navigate and drive by hit flies with my tongue felt very good. I don't know if it was intentional or not but holding space causes the frog to jump as soon as he lands which made misinputting happen sometimes. Not that big of a deal (that's on me) but just an idea for quality of life fixes.



