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Guateke

28
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4
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A member registered Nov 10, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We’re glad you liked it ;)

Sure it will! We’ll take a look to it these days! 

Thanks for making it and fir the feedback ;)

Hey Remisse! Wow, these kind of feedback messages are pure gold for us, as we're starting the journey of game development!

Thanks for taking the time and point out all the aspects you thought could be improved.  We've mentioned in other messages and actually added into the game's page, but we're working on a post jam version of the game right now. Definitely adding coyote jump, and fixing a couple of bugs and issues we've found thanks to the community's feedback.

This is jus the beginning! Thanks for playing ;)

Hi SolarPellets, thanks for your feedback.

We're working on a Post Jam version of the game that will fix most of the game's actual issues and add some improvements!

Thanks for playing anyways and we're glad you had fun ;)

I wanted to try it... unfortunately it is not possible

Thank you so much!

Hey Boqui, first pf all; freaking 13 min?! OMG that’s insane you really blew our minds! congrats!

Thank you so much for playing, your review and feedback are very important for us <3

We’re defintely checking out all the mentions you pointed out here, stay tuned for upcoming updates and projects, this is just the begining, our first game.

Hope to see you in what’s coming next ;)


PS (You entered in the hall of fame of the game now, your name will be on the game’s page until someone  runs faster than you)

thanks for the feedback! ;)

Hey, thanks for the feedback! We’ll take it into account for a Post Jam version of the game, thanks for playing ;)

Gotcha! Thanks for the comment and feedback, we are considering options for a post jam update, stay tuned ;)

Yeah, this is clearly not the desired behaviour.

Being a 3D game with custom assets makes the game more graphically demanding, however it is not needed a high-end pc or a next gen graphic to run it.

We made several tests in a GTX 1060 and below and ran perfectly well.

We're sorry you had to experience the game that way, but it's not regular performance :(

Hi Dreamnoid! Thanks for the feedback. Since the game is thought to be played with a controller, let me ask you; Have you try it with a gamepad or you played it with mouse and keyboard?

We know some players prefers to play with keyboard instead, and we also tried several times with a low mouse- sensibility indeed, that’s why we would like to know your case if possible.

Due to our low experience and the short time we had, we focused on the gamepad experience. Thanks for your response!

I wanted to check your game since I think we are one of the few that made a 3D entry.

When I saw the screenshots I was happy because I'm a Metroi Prime-guy. Ilove the gameplay on those games and the sense of inmersion they make me feel. 

Although it doesn't feel the same (obviously I wasn't looking fwd to it) it is very interesting how in this case this sense of inmersion came to me because of the art primarily, colors are very well picked for the environment and the low poly style is very "gamecubish"

I really enjoyed it, hoping for a full version of it :)

This game looks and plays amazing!

Although I suffered a couple of crashes when being hit by enemies (minor bugs that can be fixed late) I must say the pixel art and animations of the game are very attractive, you should add some videos or gifs to your game's page!

Worth the time played ;)

Really fun and interesting project!

I have to admit that when I first saw the artstyle I knew I had to try this one and give it a run. I really like the artstyle and controls felt as supposed.

Nice "quacky" sound btw ;) Good job!

Making 2D Metroidvanias is often difficult, not only by its complexity, but because there are so many similar games on the market...

From the Depts is an inmersive and very fun experience, driven *specially* for its design and 1-bit pixel art (the music is also really cool)

Congrats Pandoria because you've been able to differentiate it from the rest, and that's actually the trickiest part!

Making 2D Metroidvanias is often difficult, not only by its complexity, but because there are so many similar games on the market...

From the Depts is an inmersive and very fun experience, driven *specially* for its design and 1-bit art (the music is also really cool)

Congrats Pandoria because you've been able to differentiate it from the rest, and that's actually the trickiest part!

Hey! Thanks for the message and the feedback! I'll check the wall run since you mentioned that it didn't rest your double jump or dash because it's strange. Notice there is a dash powerup, and then there's an air dash power up so I'm guessing this is the one it isn't triggering after the wall run. Definitely checking out!

Hope you enjoyed the experience overall ;)

Hey Matt!

I really appreciate your comment since the goal always was to reach this sense of open ended world and to make a player-experience type of gameplay! I'll take notes from the hitting feedback of the enemies as well ;)

Hey, thanks for playing and for the feedback! ;)

Hey, thanks for your feedback and opinion, it means a lot ;)

The game’s been developed from scratch during this month with no previous experience so it’s very important for us to make a good “first impression”

I’m considering to make a Post Jam version of the game with the polishment it deserves and didn’t have the time to add. 

It is really cool to read that this could be an opportunity to grow a game with potential :)

Really looking fwd to play yours during these days, thx again for your post!

Thanks for your comment and feedback!

 we gotcha with the mouse stuff, the game’s getting an update soon, however it was always thought to be played with controller ;)

thanks!

Wow, this is actually an increidble review, thanks for taking the time to write it down!

Yeah, we decided to make a 3D game primarily because Pere (my friend) and I (Frankie) are more focused on the artistic field of the videogames creation, as we have some experience working with 3D software.

However, creating a game from scratch with no experience in the programming side has been a tough challenge, but we push ourselves to the limit during the jam to do our best. We love playing games and creating stuff so maybe the lack of xp from one point of view had been balanced with the other :)

Finally, I’m very proud you mentioned similarities with pseudo, as rittz’s game is such an increidible one and a reference for us! Hope we can reach it soon xD

Anyway, seeya in Quarry’s comments section and thanks again for this review, it means a lot!

We’re glad to hear that, thanks! ;)

Wow that's a great initiative! It's very helpful to see how others plays your game, it gives you another perspective (and feedback is always welcome!)  I'd be more than happy to see your review from my game, an I'm fine with the public ;)

Hi! thanks for sharing your interest on the game ;) By the time you posted the comment we were updating it to a more recent version, and you can play it RIGHT NOW!

Again, thanks for the comment, let me know if you like it!

I'm checking Quarry asap ;)

Hi! First of all thanks for playing ;)

We made an update from yesterday's submission so it's totally worth to give it another ride, let us know what you think!