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Gryyre

27
Posts
3
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10
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A member registered Oct 24, 2021 · View creator page →

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This is the first game that lets you destroy your opponent in psychogenic combat

This was really charming (and surprisingly hard!). It reminded me a lot of the game SPOOKWARE.

The cat did jump 👍. Took about 7 minutes to beat. I don’t know if it was intentional, but the music doesn’t loop. I did like the artwork in the ending though.

It seems like if you do the first step to make the book appear and then die, the book won’t spawn when it should afterwards, and the counter in the bottom-left increases rapidly.

This has a great gameplay loop, and is surprisingly intricate as well! It was a little weird to have to use both Enter and Tab to proceed through choices, though.

Even though it’s not finished, it’s still pretty impressive! The sound effects are great (especially for attacking on-beat). There’s a funny bug where if you attack off-beat in midair, you can reset your double jump an unlimited number of times to fly.

This was nice, I especially liked the more detailed cutscene art. I feel like the rooms tended to fall into a pattern where Ziggy gets into a small area to open a path, and then Mundo breaks the barrier so you can proceed.

I survived the labyrinth! :) It was fun to design a custom maze with the earth tiles. It would be nice if there were sound effects, but I liked the variety of designs for the towers and monsters.

Really fun blend of genres; the incremental progress is satisfying once it gets going.

I got a crash after a while: I think it might have to do with terrain generation?

Doesn’t run, I think you need to enable the SharedArrayBuffer checkbox on the itch page for it to work.

Wow, this is extremely impressive, especially since it was made in only 1 week! Loved the writing and how it was based on a true story. The “vibrating with motion” reference was pretty funny too. The character portraits and music added a lot as well!

This is so damn cool!

Whoops, I left the final builds of the game tagged as “demo”, so it finishes after the 3rd level out of 8. Fixed now.

Does it crash after fading to purple in the final cutscene? That’s the end of the game (which I probably should have communicated better). Or did it crash at a different point?

I like how it gets harder over time; it might be nice to have a timer or something to show how long you survived.

Going left offscreen here can get you stuck.

Entering this room from the bottom-left connection will trap you in a wall.

Otherwise, pretty cool game.

Might be nice to be able to press 1-5 to use an item directly instead of having to hit g first. Solid prototype!

Pretty cool. One problem is that if you stand against a wall and face away, the bullets you shoot will instantly get destroyed by the wall behind you. You could probably fix that by spawning the bullets closer to the front of the weapons.

It’s very amusing to harvest crops while squirming like an inchworm.

The combat is really elegantly designed; it does a lot with not many controls. Cool game!

Nice game, the twist at the end surprised me! There isn’t a quit button at the end though, so I had to use Alt+F4 to close the game.

Really nice color palettes!

Using any of the color options such as bg_color gives this error: “TypeError: value.mach is not a function”.

Example code:

<game bg_color="#ffffff">
<screen>
Test
</screen>
</game>

Pretty fun to speed through the levels since each one is so small! I suggest that when you fail a level, you restart the same level instead of having to redo the previous one again. Also, I’m not sure if there’s supposed to be a wall jump mechanic, but I found that facing a wall and jumping against the ceiling lets you jump in midair.

The jam page says that the voting period is 3 days after the submission period ends but there’s still around a month left in the voting period.

Fun! It’s nice to switch between weapons quickly and gain buffs. Hard to see the text in the top right though, since it’s black text on a black background.

By freezing, do you mean the frame drops when you pick up an item or use a plot for the first time, or did the game fully freeze at any point?