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GrumpyOldPotato

122
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A member registered Sep 07, 2022 · View creator page →

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I didn't really get to the winning part, spend too much time spinning :D  Thanks for playing!

I love the art, esp the little spider! There was a bit of a difficulty spike, but I powered through and beat it :D

Delightful! Love the music, it didn't get old and I like how it changes as you get a couple stars in.  At first I thought it was too difficult, until I discovered that it wrapped.  Nice job!

I like this idea! visuals and sound were nicely done too.  I wish there was greater incentive to avoiding reds, like maybe you get a multiplier that stacks the longer you avoid them?  Does it have an end? I stopped after scoring 109

Surprisingly fun for how simple it is!

Wow, that was surprising coherent, good job!  I got stuck in the maze forever on my first playthrough, but the second I had better luck and beat it

I got really sucked in, nice job! Art is awesome, and I really like the item combinations, seems like there is some good strategy there.  I had some trouble telling apart enemies and the tokens they drop, so it might be nice to use contrasting colors for those.  Also I couldn't figure out how to swap items on the planet, maybe that's not allowed.  Anyways, it was very fun, thanks!

The hamsters in a field in their little roll cages is super fun. I like the results screen with the diagonal line and then animated results - feels nice and actiony. Took me a while to realize that the opponent could change their roll too, so that probably needs stronger visual or auditory indicator.  Also you probably didn't intend this, but I had fun switching back and forth from the main menu to the options screen in time to the music :D

Wow, so perfect for this jam! Love all the little animations, effects and sounds, helps it feel not-so grindy.  Also I like the variety in the relics, seems like there's some real strategy.  I got one that was double or nothing and then lost all my money :D  Got 10007, might have to come back to try to beat it...

Thanks for playing! I ended up learning some math along the way with this one - I hadn't done wheel spinning physics before. I know I learned this stuff in school, but none of it stuck, wish I had been doing games back then to have had something to apply it to

Yay! Glad you enjoyed it. This is my first project focusing on dynamic audio, mostly pitch shifting and layering sine-waves to make the harmonics of the wheel.

Thanks! I agree it's lacking something - I like the  competing bubble-color idea, I think that would be visually interesting as well

Love this idea, thanks!  I'll look into doing some kind of a fluid simulation that carries the bubbles along.  That makes me want to re-imagine the soundscape too, so it's all zen and relaxing.

Fun idea and well executed! The sounds and spin-feel work really well

Took me way too long to realize there was a bar on the top...  gameplay feels good once I got the hang of it, I like the sound-effects

wow, I made so much with the pay by wheel system :D  Great job with the voice acting and story!  Reminds me a bit of Hardspace Shipbreaker

Love the art and alien plants!  The title screen, color and music are cohesive and create a nice mood.  I think I was able to figure out how to play just by clicking around, so it was fairly intuitive, but not positive if I was missing something or parts weren't finished.  It wasn't clear what the plants did once they were fully grown...

Couple other minor things: credits look unfinished, music looping isn't working on web build (we had the same problem in our game, it can be fixed by connecting finished signal to a function that restarts the player)

This is really ambitious, good job! I like the retro feel.  I was very excited to play it with controller, but unfortunately I could get the camera look to work, is that a bug or am I just missing something (playing on web)?  I was a little confused by sneak, since it doesn't seem to do anything visually when held down... crouch toggle made sense though

Fun concept! I like the level design and the mechanics were easy to figure out - I did get some lag later in the game as more enemies spawned

I didn't notice the shadow at first so I kept trying to pick up the candy with the character sprite over it and almost rage quit before I figured it out.  Glad I did though, because this is one of my favorite games so far - amazing job!   The tutorial was effective and I was able to figure out all the mechanics.  Also thank you for controller support!    The hypnotizing / bewitching idea has potential and I would love to see it expanded on

I like the sound and the music choice was great - also the visuals and muted colors fit the theme. It was close to being fun - unfortunately the movement bugged out sometimes and being stuck in one place slowly dying was frustrating. 

This has a nice game-feel to it, I like the animation of moving and picking up items. The fade going behind trees works well.  Sounds are subtle but nice, I esp like the rain and item pickup noises.  Settings didn't work for me in web-build - also it would be good to remove "Exit" button in web-build too.

Fun! I like the enemy variety and upgrade system.  Couple notes, enemies sometimes spawn too close to you at start of wave. Also using esc key for web is a little annoying since by default it exits from full-screen.

I finally won!!! Something about the unlocks made me want to keep playing.  Shooting speed costing so much was a little infuriating. It was surprising that asteroids don't collide with you - was that intentional.  Also I got tired of holding down the fire button, it might be nice you just fired constantly.

Glad you enjoyed the game!  I got my mom to record the grammy hedgehog dialogue noises, and she did an awesome job :)

The frustration with the sneezing and obstacles is real... we're planning on fixing that after the judging is done.

Visuals and colors are very nice!  Not sure if this was intended, but I couldn't read any of the text, it felt like alien hieroglyphs or something. 

The art and setup are great!  Mechanics were hard to figure out.  I really like the little sliders and buttons - was there music? I didn't notice any but there seemed to be volume slider for it.

This was fun! I love the expressions and googly eyes.  As other have said, I didn't realize you could jump and also didn't figure out how to harvest the turnip - an in-game overlay with controls would help.  Maybe you could show tips between runs if you detect that the player isn't figuring out how to do something

This was fun!  I enjoyed planting 3 of the same seed and varying one input to run experiments and figure out which inputs work best.  How things are sold at the market was a little confusing, I accidently skipped selling anything the first week

Fun game! I like the movement controls, especially the feeling of momentum when you come out of the water.  Could use a little more clarity for the game-over/retry condition, like an oxygen bar going down or some kind of effect that shows the end is coming.  Currently the restart feels abrupt.

That's a lot to get done in 7 days, nice job!  I like the overall look, the old-school graphics and the sound.  I feel like it needs something more unique in the mechanics to hook me though

Nicely done!  I enjoyed playing around with the different units.  My winning strategy was a line of lance-orcs in the front, followed by a line of sword orcs, but separated by one tile so they don't instantly kill the front lines

I like the puzzles... but I kept getting lost trying to find the next one, which got frustrating after a while.  Maybe the maze needs some more landmarks or details so areas are recognizable.  Unless frustration is the goal, I guess it is supposed to be hell :D

That's a great idea to reveal all the traps at the end!

Great job with the sounds and atmosphere!  Very foreboding

Didn't progress after on first level for me, which is too bad, looks like it might be fun.

I'm on chrome, didn't see any errors in the console

I like the visual style - it's simple but the small things like shadows and the vignette give it some interest.  Also great job on the sounds!  It was a little hard to figure out at first, took me a while to discover that I could move around.  The info text on mouse-over is a good system though, and I was able to figure everything out eventually.  I hope you keep iterating on this idea!

Seems like a good start, would love to see more levels!

I really got sucked into this one and spent a long time playing - great job!

I almost gave up at level 4, but then it started to click and I was able to finish it, nice job!