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GrogDev
Creator of
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Really nice entry, but I was a little on the tough side for me so I wasn't able to beat it. I think a smaller hitboxes on the player would do wonders for the gameplay, and simplifying some of the puzzles could help as well. The puzzle I stopped on was with the 4 running dudes at the bottom left that you had to synchronize to stop the spikes.
I had fun with what I played and really enjoyed it!
Such wonderful music, the game has a great vibe! I found the pacing to be a bit off, at first there were not enough enemies, and then I was suddenly swarmed. Really cool game either way!
p.s. the colour contrast on the itch page text and background is really low, I had to highlight the text to read anything
Super glad you've found it useful! This is an interesting idea,but I may end up solving this in a different way. I am hoping to be able to flesh out custom actions to be further defined.for example you could set a custom action to be "walk", which would be used if moving under x speed. Or set it to turning, double jump, dash, etc.
This won't be in this update, but I'll start looking into this for potentially the next update after that.
Thank you so much, and I appreciate the suggestions!
have plans to expand the custom animations to have selectable actions, such as double jump, dash, shoot, etc. I'm not certain they will be in the -next- update as I am focusing on getting tile sets and top down actors in, but most likely the update to follow~