As other people already mentioned, it's very annoying to play on a QWERTZ keyboard. Apart from that, a very nice idea!
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Dayum, I love the idea. I really like how you literally yeet a tree into lower earth orbit and a new one comes crashing back down.
If I'd have to improve some things, I'd tone down the DoF blur a bit as well as make the controls a bit less stiff and unresponsive.
Thank you. We sadly didn't have anyone with animation experience on our team, so we decided to just cut the proper animations completely. There were some particle effects planned for sweeping up the leaves, but time constraints said no to the idea.
Looks like an amazing start. I liked the graphics and the voice acting.
How I would improve the game:
- Add antialiasing to smooth out the jagged edges
- Some objects could do with black outlines
- Post processing with some color grading could make the art pop even more
Nice art style, but the jigsaw puzzle pieces are very hard to distinguish one from another. Also the main screen doesn't really tell you much what to do, so I just had to click around at random.
Loving the rather deep progression, though it would be nice if with stronger swords/armor, there would also be stronger enemies, since the sword dudes become a non issue somewhere in the middle of the sword progression.
Great job for an RPG roguelite made in a week, I'm very impressed.
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