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Heath Cameron

33
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26
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Thanks for your patience!

The update,  so far,  has combat removed.  (Players can still choose to implement it).  This means the game is more about how the town develops economically.  Military is still important, however and contributes to security.  Security is a new value that determines the outcome of certain cards - beneficial with high values or detrimental with low values.

Thanks for your ongoing support Palimach!

Thanks for letting me know!

I’ve set aside some time this month to update Cob&Cobble further.  The update will focus more on city building and associated events than on military.

Thanks for your continued interest and support.

How about I give myself a deadline to work towards? By the end of August I’ll release an updated version with a focus towards city development.  I have been testing various mechanics to facilitate this but as yet I’m not fully convinced.  So let’s not let perfection be the enemy of good; I’ll release the best I can provide and adjust based on the feedback of dedicated players like yourself 💛

Heath

Thanks for your continued interest and support.

How about I give myself a deadline to work towards? By the end of August I’ll release an updated version with a focus towards city development.  I have been testing various mechanics to facilitate this but as yet I’m not fully convinced.  So let’s not let perfection be the enemy of good; I’ll release the best I can provide and adjust based on the feedback of dedicated players like yourself 💛

Heath

Hi there!

I have a 2D game ready for a programmer!  Check it out here: https://grinningtaverngaming.itch.io/cobcobble (it's free).

If this interests you hit me up on Discord: Hedgey#2764

Cheers!

Hi there Danilock!
If you're not already snatched up I'm looking for a programmer to make Cob&Cobble available as a digital game.  If you're curious you can check the game out here https://grinningtaverngaming.itch.io/cobcobble (it's free).  I thrive on open and clear communication and am excited to introduce Cob&Cobble to a wider audience.  I'll have a Trello page setup so we can work collaboratively on this together.

Although my project is currently free we can discuss terms of payment if you'd like.

Feel free to contact me on discord: Hedgey#2764

Cheers!

Hey there!  I just sent you a friend request on discord.

I might have a game that's right up your alley.

Hope to hear from you soon.

Heath.

I like the idea of a separate file.  I’ll make sure I add one for the next update.

Thanks for commenting!

Sure!
But just to clarify:  When you say stuffed into the end of the main document do you mean at the end of the downloadable PDF?

I really appreciate this feedback Yasbir! Thank you!

I’m currently addressing every one of your notes, a few of which I would’ve missed 😬

Hit me up on Discord if you like:

Hedgey#2764

(1 edit)

Absolutely.  Version 0.1 should be available by the 26th with the repair costs mentioned in the Build and Repair step.  Clarifications of the sawmill and fishery as well as a couple of new buildings will be included too.

I love to hear your kids are enjoying the game, that's awesome!

If you know of an English/German translator I'd be interested in working with him or her.

Ah, thanks for reminding me!

Repair is half the cost of the building, rounded up.

If the sawmill is downstream from a lumber camp it can ignore the radius restriction.

Great work!  Thanks for sharing!

Lovely!  Really clear and aesthetic drawing, congrats!  I'm looking forward to the next Brightstar milestone :-D

Thanks for sharing!

You are most welcome.

Yikes!  Thanks for posting!  I’ll remedy that asap.

Really nice suggestion I’ll see what I can do

Building a well only contains fires.

If you mean getting the 5 of clubs event and discovering a spring then yes you may increase a 13 civ housing tile to a 14 civ housing tile.

PS.  There will be housing cap modifiers in an expansion ;-

Good question.  It's 13 atm, I'll be sure to include that in the update, thanks!

Great suggestions, thanks!

The goods cap is included in the update ;-)

Wow.  Thank you, thank so much!  It's comments like this that really compounds my motivation.   I'll definitely keep adding new content.  There will be a new instruction booklet uploaded tomorrow with some minor clarifications and additions.

Post your map in the comments and I'll add it to the background tapestry :-)

I like it!

Great question.   Let's say for now pop increase due to prestige can be placed in any empty tile or any existing housing tile up to a maximum of 8 civilians for that tile.

Nice!  Love the AD touch.  I'll add it to the background, thanks!

P.S. The mill bonus applies to each farm, not individual farm tiles ;-)

This will be clarified in an update shortly.

Awesome!  Send me a pic and I'll add it to the background 'tapestry'.

Do you mean the black and white images in the screenshots?  I drew those with paint.net

Looks amazing!  Would you mind if I used part of this image as part of the background?

I’d love to see your progress at round 20 too!

Thanks!

A small teaser for the expansion:  Cob&Cobble, Merchants

I'll add some details in a devlog soon :-)

Hey there!

Feel free to send me as much feedback as possible.  I'm open to constructive criticism.  I've begun working on an expansion already but really hope to have the original version well polished :-)

Cheers!

Heath

Very well done on this game. Congrats

Just ran the game again and got another freeze upon receiving 'Paraszt is making their move.'

A couple more things :-)

I noticed pieces spawning on the pale blue tiles.

Something that may balance the price of the pieces is to use chess piece values used by chess AI: Pawns =1 , Bishops and Knights =3, Rooks = 5, Queen = 9.

Cool game and interesting concept of combining the production of chess pieces with the harvest ability of the king.

A couple of things:

The game froze (although music and animations continued)  I believe it happened on the turn or two after the announcement another faction had been eliminated.

Initially I had no idea how to 'exploit' the spice until I moved the king over a spice tile.

I hope this helps,

Cheers!

Nice game! 

Pressing and holding a button could show in how many turns the next line of terrain will float away.  Or at least making the terrain about to float highlighted a bit more would be good (especially for people like me with partial color blindness :-p)