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GrinAge

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A member registered May 29, 2024 · View creator page →

Creator of

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Also i am sory that i havent credit any assets i used during this game. I just got so short on time that didn't make it(
Here's credit for all the assets i used. As soon as game jam ends an i will have an option to edit this page, i'll put those credits directly to the page description:

  • All characters sprites and animations: Characters Animations Asset Pack by OboroPixel
  • Game Music: music-loop-bundle-2025-q4 by Abstraction Music and Tallbeard Studios
  • Tiles for the tilemap: Vilage Top Down by @pixeljad
  • Icons for upgrade options: Raven Fantasy Icons by Clockwork Raven
  • Sprite for a dash animation: Fireball Effect by NYKNCK
  • Fire bolt sprites are from: Fire Column Pixel Art Effect by sanctumpixel
  • Upgrade menue open sound and font, are from the legendary: Brackeys' Platformer Bundle by Brackeys,  HarvettFox96, Asbjørn Thirslund
  • Sprite for a mouse cursor: Basic Pixel Health bar and Scroll bar by BDragon1727

Thanks for th feedback! Indeed, i made my game a little to click-independant wich almoust turn click counter into just a dash counter. I, actually, didn't think about giving a goal to the player, like "free the vampire" or "survie the 30 minets", wich is my mistake. I would definitely solve this and "running straight" problem, if it comes to make a full game from this prototype.

Thanks, "the next iteration" is the biggest compliment i ever had for my games! Only one weapon was not really a design, but rather development scope choice. I would like to make more but, unfortunately, I got short on time(

But, honestly, i should've made this game more click depended. It would be better for game's design

Well, to choose one of the options of the level up, you need to make a click) And for a dash you need a click to. So, basicly you stay lvl 1 forever)

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100%! Would like to improve gamefeel myself but, unfortunately my countdown ended too early)

I fell like thi idea need some more mechanics, or eaven pop ups sinergy, to make gampley less repetative. For exaple: there will be pop up that's make computer laggy, or pop up that doubles the amout of existing popups, if you don't close it in time. Right now it just simple windows closing

Grate artstyle and text. You could realy feel the personalities of the characters! 

The amount of content and polish done for a such short time by one person is realy impressive. I wish i colud do the same(
The puzzels also good, however rules of wich card on wich pice can be used, sometimes, unclear. Like, why i cant use STEP card on white in lvl8?

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Good idea, i love that tradeoff between upgrades and liftime. Also W enemy healthbars

Made submission so late, that i wrote "count dows" instead of "counts down" (((

Great job! You manage to make very fun and competitive arcade! And art is also very polished!

Yeah, this game has some issue with scaling on something different from 16/9. But I'm glad you had fun!

Now whe you say about it, making a spawn of small asteroid calculated to be in right place to shoot big asteroids will make game more fun and skill based. I will try to implement it when jam ends.

So game measures distance only vertically and horizontally. I don't wont to be rude but i think it's pretty counterintuitive and confusing, which is bad for a puzle game. I mean, who even measures distance like that on a grid ? It's a massive flaw that's bringing down your game. It still my opinion but i bet that majority of player are gonna agree with me.

What an amazing and jucie game! I felt magma flowing through my veins while playing this!

Very satisfying and polished game! I don't get what are flies for but smacking tham with trash was fun.

That was strange. No gameplay, just bones. I like it.

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Great, relaxing and greatly polished game! Unfortunately downloadable version didn't work in my case, but web version works just fine.

Great game, BUT I WANT MORE!!!

...but when i place it like this, game don't consider constraint met even if distance should be the same.

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Good game but i found one bug that pises me of: on a first lvl you must put gnomes 3 spaces away from each other, game consider constraint met when i place them diagonaly like this...

Grate game, gould be pretty hilarious when you pick double speed multiple times. Art style is peak! Ui could be confusing, at first i tried to upgrade the stats by clicking on the stat name but not on a number below.

The game is very fun an clever, i culdn't stop playing it! Art style is very beautiful and unique but unpolished, which is fine for a game jam. It would be really great if you add restart button in quick menu(the one that pops on pressing Esc) i really missed it in situations when i stuck in the mess i build. But overall great job!

Thaks for a review. I was afraid that my game could be a little confusing for new players. Unfortunately, looks like it's true. Thanks for pointing out this flaw in my game. It whas realy helpful! 

Thanks for review. I'm aware of this bug, but unfortunately I haven't figured out how to fix it completely. This is what I was talking about when I wrote about unpredictable physics. I'll try to fix it after jam.