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GrimScholar

33
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3
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A member registered Jun 07, 2021 · View creator page →

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Super tight controls and level design. 

Almost addictive gameplay with great controls. AI seemed to shift from cuthroat to "bouncing in corner repeatedly" a little randomly, but played far more screens of it than I was expecting to. 

Great little puzzle game, some of the controls were a little tricksy (Diagonal jumping), but great game.

Reminds me of Hellfiler from the 2020 Jam, nice little game, and love the art. 

Definitely submit it to Marks stream, I'm sure he'd like it.

I love retro looking horror games, and this really scratched that itch. The art and dithering were great, and the tank controls were that perfect level of sluggish where it wasnt frustrating, but I stil felt out of control when I was swarmed. Think the oxygen supply and refills were so much that ti never felt like a count dow (At least not a sonic style drowning), would have been cool to have fewer refills and pick them up as you go, as I spent the latter half of the game wondering if I was just gonna run out 3 tanks before the end. Great game overall. 

Thanks a lot, yeah, had lots ideas for levels to better make use of it, but just not enough time. thanks for playing!

Love the art style, and perfect level of polished gameplay, art and music. 

Fun game, beautiful art, but not sure how "countdown" factors in?

Would love to see a speedrun of it done right. 

Yeah, that really needs fixing. I think I need different hit boxes for spikes (around shadow and feet) and for lasers, taller near body, rather than one that sort of covers both badly. Thanks for playing.

Really fun little game, I think its the best "Jumping and getting hurt loses you time" game I've played so far, Found the controls a bit tricky when the dash was introduced, but really fun game.

Yeah, definetely. I hadnt done top-down before, so muddled the colliders up a bit. Thanks for playing it!

Took a while to get a hang of the controls, but I can see how satisfying it will be when you chain jump/dodge the targets. Solid game. 

Yeah, something like that would be perfect. Or VIPs who are stuck behind bags, and you have to use the pick up & throw mechanic to empty the hallways which speeds people up to the deck.

Might be one of the best game I've played so far, certainly the most frantic I've felt with the count own. Feel Mark always has an art foccused game in the top 20,  and I hope this one makes the cut.

Great little game, super well pollished for a jam. Sort of just stayed on deck grabbing people as they arrived, not sure if there was more insentive to go inside?

I like the pixel art, when you're doing well the count down doesnt really factor in at all though.

Great game, love the artwork and how each of the swords actualy feels different to use. :Liked the bosses but think in a more rounded out game it would be cool to see different types of enemies, maybe some with ranged attacks incestivising yout to throw more.  Really solid and pollished overal though. 

Yeah same, couldnt find the last silo, is their a winning ending?

This game captures an incredible art style, feeling somewhere beteen FF7 and almost Super Mario Galaxy like gameplay. Incredibly polished, and would love to see how the drone mechanic could be used to solve more puzzles. 

Love the art style, but found it very hard. always kept hitting the dice again just as they got to the target.

Interesting idea, but a little confusing with only white dice on both sides and a bigger level size required.

Interesting concept, but very hard with the small amount of money you start off with.

It looks great, but controls were hard to get hang of, and without shadows/markers, wasn't sure where dice were hitting table.

It looks great, but controls were hard to get hang of, and without shadows/markers, wasn't sure where dice were hitting table.

Tight/satisfying movement, funny intro, and visually look good. Didn't really know what I was supposed to do though?

Love games where you combine different elements, so this was awesome to play. Fun, and looks great. Agree with others about zooming out camera, kept getting shot from nowhere.

The awesome game looks amazing, unique concept and great animation. The only issue I had was the opponent's dice didn't trigger my shots as well as when hitting my own dice, so they usually won. 

Having something to aim at on the dice (i.e. Green sides are double points, red sides negative points) would add a bit more skill to it too, but overall, really cool game.

It looks amazing, but honestly thought it was like a visual novel at first as just kept pressing space to get through every level.

So much fun, and looks and sounds great.

Amazing game, and only 4 hours?! Top 100 for sure.