Could use some better balance on starting gold and unit prices or enemy spawn rate. It's basically a matter of luck, hoping that the first arrow in the path never changes, because the enemy spawning escalates too fast, and if your most protected path ever changes, you lose. All in all, a fun concept, however.
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Orc Onslaught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2483 | 2.958 | 2.958 |
Overall | #3089 | 2.639 | 2.639 |
Presentation | #3172 | 2.625 | 2.625 |
Enjoyment | #3370 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower Defence Game where the path the enemies take is decided by chance
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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