Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

grevs

45
Posts
12
Followers
4
Following
A member registered Aug 29, 2021 · View creator page →

Creator of

Recent community posts

Ahhh this game is so brilliant! The idea of having multiple zoom levels with the low rez restriction is so smart. The puzzles were fun and clever, great music and art, and the story got a little chuckle out of me too. Amazing work!!! :)

This game has great lighting and I love the moods of each area. I also loved how the ambient music really complimented each area in the game. I made it to the end and only really struggled with getting to the bridge that leads to the second area. Some details I really liked were the light on the back of the main character being used as a health indicator, and the sort of 'cinematic' intro also functioning as a tutorial of sorts. Really fun world to explore and quite a good size for a jam game. Great work! :)

I love the sense of atmosphere in this game, the clouds and the way the sky changes as the sun gets closer are so nice, and there's lots of nice lighting effects as well! The music set the tone very nicely, good sense urgency, perfect "the sun is approaching and we're going to die" music haha. I didn't figure out what all the different objects did if anything, but I had a lot of fun! Great work!! :)

Aw thanks for much!! :)

Thanks for playing! I do agree that the tiles ended up a bit too big for this screen resolution. :)

Thanks so much for your feedback!

Thanks for playing and for your feedback!! :)

Thanks so much!! :)

Thanks for your feedback!! :)

Thanks so much!

Ahh thanks so much for your feedback! :) I definitely struggled with the limited field of view lol - if I did something like this again I would probably either make my tiles smaller so I could fit more on screen, or play around with the velocity of the monsters so they start out slower and give the player more time to react.

Ahh thanks so much for your feedback, I really appreciate it! Totally understand with regards to the size of the maze - I was trying not to make it too long/hard given the limited field of view, but I think I went too far the other way. :)

Thank you!! :)

Awe, thank you so much!! :)

thanks Hairic!! :D

this was super fun Hairic! Loved all of the goblin art and unlocking different cards to use was a nice hook. I also liked that some of the cards had different mechanics, like the big sword either rolling a 6 or nothing. Great work!!

Ahh thank so much for your feedback! :) Sorry you ran into a bug; I'll be sure to look into it and fix it when I'm able!

Thanks so much!! :)

Ahh thank you so much, I really appreciate it! :)

Aww thanks so much!! :)

Aw thanks so much!!! :)

Aw thanks so much!! :)

Thanks so much for playing and for letting me know about the shops! Sorry about that, I'll check it out and try to get a fix out once voting closes. 

Aw no, sorry you ran into the softlocking issue! I will fix that as soon as I'm able. Thanks so much for playing!

Thanks so much!! :)

Aw thanks so much!! :)

Oh nooo that is a huge bummer, I'm sorry! Thanks for playing and for letting me know about the bug!!

This was so fun! Looks fantastic and I can't believe you managed to incorporate as much as you did! My favorite part was definitely the last boss - a bit of a challenge but also fair. The double sword hit in phase two was hard to dodge but absolutely possible if you get the timing right, which felt great to pull off. Good gamefeel in general too - sound effects were satisfying and rolling just felt really good. Awesome work!

Very cool and unique art style! I ended up dropping the die on the enemy if the initial number was high and aim if the number was low, hoping that it would roll over to a higher number. Not sure if that was the optimal strategy, but it made sense to me. Was fun when I got some exploding die in there with lots of enemies on screen. Nice job!

ohhh the gamefeel is fantastic! Hitting the dice just feels so good. Love how hectic it gets when you have lots of them in the mix. The green/red indicators showing if a hit is valid or not was also a nice touch. Art style is great too. Great work all around!

This game really starts to shine once you get a few dice in the mix. Knocking away the golden die is oddly fun. There's also some strategy to it - I found myself trying to keep the golden die away from the edges to keep it as far as possible from all potential card entry points.

I also love the vibe of this game! Great work!

I added a note to the description warning people about the bug and how to potentially reverse it. Thanks again! :)

Thanks for playing - so sorry you ran into a bug! I found that one a minute after the submission deadline D: I will definitely fix it when the voting period is over!

aww thank you so much!! :)

Thanks so much!! :)

Whoa, this game is absolutely oozing with style. Love the way the characters, music, sound design, and post-processing/effects all work together to create this really unique vibe. It's such a fun space to chill in and I ended up collecting all the toys! I'm excited to see more stuff from you! :)


also fungproof >>>>>>>

lol I did the same thing!

Wow this is awesome!! Portals are so tricky, props for getting this to work in a weekend and making it fun at the same time. :) I love games that feel like they take full advantage of exploring 3D spaces. Looking forward to seeing more if you do continue to work on this idea!

This was so fun! I really enjoyed exploring the space, the lab had especially great vibes with the fluorescent-looking ceiling tiles. I like the twist that the time limit introduces - normally in exploration-focused games like this I take all the time I want, so being forced to play a game in that sort of genre in a different way felt fresh. Awesome work! :)

Ahh thank you!! :)