This game has great lighting and I love the moods of each area. I also loved how the ambient music really complimented each area in the game. I made it to the end and only really struggled with getting to the bridge that leads to the second area. Some details I really liked were the light on the back of the main character being used as a health indicator, and the sort of 'cinematic' intro also functioning as a tutorial of sorts. Really fun world to explore and quite a good size for a jam game. Great work! :)
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Sun's Wrath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #236 | 2.566 | 3.429 |
Overall | #278 | 2.646 | 3.536 |
Graphics | #283 | 2.566 | 3.429 |
Authenticity (use of resolution) | #288 | 3.314 | 4.429 |
Gameplay | #290 | 2.138 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2, Marc - Design/Dev, Ashley - Audio. Enjoyed but didnt have as much time as expected to make the game.
Was the resolution a challenge?
It was a challenge when using ue4. In the end the game use a post processing filter to fake 64x64 and all UI was built specifically at 64x64.
What did you learn?
had some fun ideas and concepts, Next time I will scope smaller and hopefully get to do the jam when less busy.
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